OSF
open access
Linking Stress to Games: Predicting Korean Adolescents’ Gaming Behaviors from Different Sources of Stress
Conceptio Open Archive
Analyze & explore related research in Conceptio
Connect this record directly into your research workflow or AI agent. Explore citations across open repositories, query full text, and export structured proof bundles.
This document is indexed with metadata only: full text is not available in the archive for this record. Open the official source ↗
Related documents
- The correlation of gaming addiction on psychological resilience and stress coping mechanisms among Malaysian youths#225740
- A Tripartite Framework of Conflict-Induced Stress, Acoustic Hypervigilance, and Ramadan Observance as Convergent Determinants of Circadian Decoherence in Athletes.#446194
- Portrayals of Mental Health in Video Games: Protocol for a Scoping Review.#148524
- “It’s not that I don’t have a life, it’s that I choose to have many”: A Qualitative Exploration of Video Gamers’ Perceived Motivations for Gaming and their Impact on Psychological Health.#1135380
- “It’s not that I don’t have a life, it’s that I choose to have many”: A Qualitative Exploration of Video Gamers’ Perceived Motivations for Gaming and their Impact on Psychological Health.#1135230
Record · ID 233221
Retrieved via Conceptio: every document is proof-bundled with source, license, and retrieval metadata.
Retrieved via Conceptio: every document is proof-bundled with source, license, and retrieval metadata.
Bring this data into your agent: Connect via MCP or API · 20 free credits to start · no card required
Read the Docs → · View CLI source on GitHub · Conceptio Open Knowledge Archive
Read the Docs → · View CLI source on GitHub · Conceptio Open Knowledge Archive