ABSTRACT
Abstract
This invention comprises novel optical structures for Augmented Reality (AR) eyewear which can potentially improve virtual image quality, reduce eyewear size, selectively mask environmental light, and enable multiple focal planes. An optical structure for AR eyewear can comprise an annular array of light-energy emitters around a lens in front of a person's eye, wherein the lens has a plurality of nested annular light guides. This optical structure can also include an array of selectively-movable light reflectors.
Description
CROSS-REFERENCE TO RELATED APPLICATIONS
This patent application:
claims the priority benefit of U.S. provisional patent application 62/751,076 by Robert A. Connor entitled âSmart Eyewear with Environment-Only Mode, Virtual Reality (VR) Mode, and Augmented Reality (AR) Modeâ filed on Oct. 26, 2018;
claims the priority benefit of U.S. provisional patent application 62/749,775 by Robert A. Connor entitled âOptical Structures and Methods for Environmental Light Masking and Multiple Focal Planes in Augmented Reality (AR) Eyewearâ filed on Oct. 24, 2018;
claims the priority benefit of U.S. provisional patent application 62/746,487 by Robert A. Connor entitled âAugmented Reality (AR) Eyewear with a Plurality of Nested Annular Light Guidesâ filed on Oct. 16, 2018;
claims the priority benefit of U.S. provisional patent application 62/720,171 by Robert A. Connor entitled âBi-Ocular Optical Structures for Augmented Reality (AR) Eyewearâ filed on Aug. 21, 2018;
claims the priority benefit of U.S. provisional patent application 62/716,507 by Robert A. Connor entitled âAugmented Reality (AR) Eyewear with Hybrid Internal/External-Reflection Optical Structuresâ filed on Aug. 9, 2018;
claims the priority benefit of U.S. provisional patent application 62/714,684 by Robert A. Connor entitled âPartially-Reflective, Multi-Focal, and Annular Optical Structures for Augmented Reality (AR) Eyewearâ filed on Aug. 4, 2018;
claims the priority benefit of U.S. provisional patent application 62/703,025 by Robert A. Connor entitled âArrays of Rotating Partially-Reflective Surfaces for Augmented Reality (AR) Eyewearâ filed on Jul. 25, 2018;
claims the priority benefit of U.S. provisional patent application 62/699,800 by Robert A. Connor entitled âOptical Structures for Augmented Reality (AR) Eyewear with Two or More Virtual Image Displays per Eyeâ filed on Jul. 18, 2018;
claims the priority benefit of U.S. provisional patent application 62/695,124 by Robert A. Connor entitled âMovable and Annular Optical Structures for Augmented Reality (AR) Eyewearâ filed on Jul. 8, 2018;
claims the priority benefit of U.S. provisional patent application 62/646,856 by Robert A. Connor entitled âAugmented Reality Eyewear with a Ventral-to-Dorsal Array of Light Emitters along an Eyewear Side Pieceâ filed on Mar. 22, 2018;
claims the priority benefit of U.S. provisional patent application 62/638,087 by Robert A. Connor entitled âAugmented Reality Eyewear with Volumetric Annular Photon Emission (VAPE) or Wear Technologyâ filed on Mar. 3, 2018;
claims the priority benefit of U.S. provisional patent application 62/624,699 by Robert A. Connor entitled âAugmented Reality Optics with Volumetric Annular Photon Emission (VAPE) or Wear Technology including a Fresnel Lensâ filed on Jan. 31, 2018;
and is a Continuation-In-Part of U.S. patent application Ser. No. 15/942,498 by Robert A. Connor entitled âAugmented Reality Eyewear with VAPE or Wear Technologyâ filed on Mar. 31, 2018 which, in turn: claimed the priority benefit of U.S. provisional patent application 62/646,856 by Robert A. Connor entitled âAugmented Reality Eyewear with a Ventral-to-Dorsal Array of Light Emitters along an Eyewear Side Pieceâ filed on Mar. 22, 2018; claimed the priority benefit of U.S. provisional patent application 62/638,087 by Robert A. Connor entitled âAugmented Reality Eyewear with Volumetric Annular Photon Emission (VAPE) or Wear Technologyâ filed on Mar. 3, 2018; claimed the priority benefit of U.S. provisional patent application 62/624,699 by Robert A. Connor entitled âAugmented Reality Optics with Volumetric Annular Photon Emission (VAPE) or Wear Technology including a Fresnel Lensâ filed on Jan. 31, 2018; claimed the priority benefit of U.S. provisional patent application 62/572,328 by Robert A. Connor entitled âAugmented Reality Eyewear with a Plurality of Reflective Moving Louversâ filed on Oct. 13, 2017; claimed the priority benefit of U.S. provisional patent application 62/563,798 by Robert A. Connor entitled âAugmented Reality Eyewear with VAPE or Wear Technologyâ filed on Sep. 27, 2017; claimed the priority benefit of U.S. provisional patent application 62/561,834 by Robert A. Connor entitled âAugmented Reality Eyewear with Electromagnetic Perturbation of a Flexible Optical Layer for Localized Occlusion of Environmental Light Raysâ filed on Sep. 22, 2017; and claimed the priority benefit of U.S. provisional patent application 62/528,331 by Robert A. Connor entitled âBrainwave-Controlled Augmented Reality Eyewearâ filed on Jul. 3, 2017.
The entire contents of these related applications are incorporated herein by reference.
FEDERALLY SPONSORED RESEARCH
Not Applicable
SEQUENCE LISTING OR PROGRAM
Not Applicable
BACKGROUND
Field of Invention
This invention relates to optical structures for augmented reality eyewear.
INTRODUCTION
Augmented Reality (AR) can allow a person to simultaneously see their environment and virtual objects displayed in their field of vision. Augmented reality can include simulated interactions between real objects in the environment and virtual objects. It can also include interactions between a person and virtual objects. Augmented reality has numerous potential applications in the fields of commerce and shopping, defense, diet and nutritional improvement, education, engineering, entertainment, exploration, gaming, interior design, maintenance, manufacturing, medicine, movies, navigation and transportation, public safety, socializing, and sports.
There has been considerable progress toward the creation of Augmented Reality (AR) eyewear which allows a person to see their environment and virtual objects displayed in their field of vision. However, challenges remain. There is currently a challenging tradeoff between the quality of virtual images displayed and the size of the eyewear. Some current AR eyewear devices display virtual images with relatively-good image quality and a relatively-large field of view, but are relatively large and bulky. Other current AR eyewear devices are relatively compact, but display virtual images with relatively-poor image quality and a relatively-small field of view.
REVIEW OF THE PRIOR ART
It can be challenging trying to classify prior art in this field into discrete categories. There is overlap and some prior art could be classified in multiple categories. However, classification of the prior art into discrete categories, even if imperfect, can be an invaluable part of reviewing the prior art. Towards this end, 25 categories of prior art related to augmented reality eyewear are identified and briefly discussed herein. For each category, specific examples of prior art (including patent or patent application number, inventor, publication date, and title) are provided. It is hoped that the reader will find this categorization and review of the prior art to be useful.
The 25 categories of art which are used for this review are as follows: 1) curved mirror, 2) mirror array, 3) beamsplitter, 4) selective environmental light blocking, 5) microprojector array, 6) pixel size variation, 7) multiple display areas, 8) scanning (moving) optical beam, 9) wedge-shaped optics, 10) microlens array, 11) Fresnel lens, 12) freeform optics, 13) waveguides with different beam angles, 14) waveguides with different wavelengths, 15) (total) internal reflection waveguide, 16) liquid crystal, 17) optical fiber, 18) variable-focus lens, 19) multiple focal planes, 20) polarized light, 21) collimated light, 22) holographic projection, 23) adjustable interpupillary distance, 24) eye/head movement tracking, and 25) other relevant technology.
1. Curved Mirror:
Light beams from one or more light emitters can be redirected by a curved mirror in order to create virtual objects in a person's field of vision. Augmented reality eyewear in the prior art which uses curved mirrors includes: U.S. Pat. No. 6,690,516 (Aritake et al., Feb. 10, 2004) and 20010010598 (Aritake et al., Aug. 2, 2001) âHead Mount Type Display Deviceâ; 20180067319 (Border et al., Mar. 8, 2018) âOptical Configurations for Head-Worn See-Through Displaysâ; 20170242255 (Border et al., Aug. 24, 2017) âSee-Through Computer Display Systemsâ; U.S. Pat. No. 9,134,534 (Border et al., Sep. 15, 2015) and 20120236030 (Border et al., Sep. 20, 2012) âSee-Through Near-Eye Display Glasses Including a Modular Image Sourceâ; 20120235887 (Border et al., Sep. 20, 2012) âSee-Through Near-Eye Display Glasses Including a Partially Reflective, Partially Transmitting Optical Element and an Optically Flat Filmâ; and U.S. Pat. No. 4,026,641 (Bosserman et al., May 31, 1977) âToric Reflector Display.â
2. Mirror Array:
Light beams from one or more light emitters can be redirected by a mirror array (e.g. a moving micromirror array) in order to create virtual objects in a person's field of vision. Augmented reality eyewear in the prior art which uses mirror arrays includes: 20150248006 (Schowengerdt, Sep. 3, 2015) âCircular Diffractive Optical Elements for Augmented or Virtual Realityâ; 20150235439 (Schowengerdt, Aug. 20, 2015) âCombining Display Elements Having Different Frame Rates and Bit Depths for Augmented or Virtual Realityâ; 20150248046 (Schowengerdt, Sep. 3, 2015) âControlling Diffractive Optical Elements for Augmented or Virtual Realityâ; 20150235470 (Schowengerdt, Aug. 20, 2015) âCoupling a Plurality of Multicore Assemblies Polished at an Angle for Augmented or Virtual Realityâ; 20150235472 (Schowengerdt, Aug. 20, 2015) âDelivering Light Beams at a Plurality of Angles for Augmented or Virtual Realityâ; U.S. Pat. No. 9,841,601 (Schowengerdt, Dec. 12, 2017) and 20160110912 (Schowengerdt, Apr. 21, 2016) âDelivering Viewing Zones Associated with Portions of an Image for Augmented or Virtual Realityâ; 20150243104 (Schowengerdt, Aug. 27, 2015) âDelivering Virtual Image Slices At Different Depth Planes for Augmented or Virtual Realityâ; 20150235460 (Schowengerdt et al., Aug. 20, 2015) âDiffractive Optical Elements Used for Augmented or Virtual Realityâ; 20180082644 (Bohn, Mar. 22, 2018) âDisplay Engines for Use with Optical Waveguidesâ; and 20150235473 (Schowengerdt, Aug. 20, 2015) âDisplaying Augmented Reality or Virtual Reality Through a Substrate Coupled to the User's Eye.â
Augmented reality eyewear with a mirror array also includes: 20150235457 (Schowengerdt, Aug. 20, 2015) âDriving Light Patterns to Exit Pupils for Augmented or Virtual Realityâ; U.S. Pat. No. 8,189,263 (Wang et al., May 29, 2012) âImage Waveguide with Mirror Arraysâ; 20150248010 (Schowengerdt, Sep. 3, 2015) âInducing Phase Delays in a Multicore Assembly for Augmented or Virtual Realityâ; 20150241696 (Schowengerdt et al., Aug. 27, 2015) âInducing Phase Delays to Vary an Aggregate Wavefront for Augmented or Virtual Realityâ; U.S. Pat. No. 6,538,799 (McClelland et al., Mar. 25, 2003) âMagnetically Actuated Torsional Micro-Mechanical Mirror Systemâ; U.S. Pat. No. 9,310,559 (MacNamara, Apr. 12, 2016) and 20140003762 (MacNamara, Jan. 2, 2014) âMultiple Depth Plane Three-Dimensional Display Using a Wave Guide Reflector Array Projectorâ; 20150243094 (Schowengerdt et al., Aug. 27, 2015) âProducing an Aggregate Wavefront for Augmented or Virtual Realityâ; U.S. Pat. No. 8,917,453 (Bohn, Dec. 23, 2014) âReflective Array Waveguideâ; 20150234254 (Schowengerdt, Aug. 20, 2015) âSeparately Addressable Diffractive Optical Elements for Augmented or Virtual Realityâ; U.S. Pat. No. 6,201,629 (McClelland et al., Mar. 13, 2001) âTorsional Micro-Mechanical Mirror Systemâ; 20150235459 (Schowengerdt, Aug. 20, 2015) âUsing an Eye Box for Augmented or Virtual Realityâ; 20150248790 (Schowengerdt, Sep. 3, 2015) âUsing Circularly-Symmetric Diffractive Optical Elements for Augmented or Virtual Realityâ; 20150235421 (Schowengerdt, Aug. 20, 2015) âUsing MEMS Louvers to Change an Angle of Light for Augmented or Virtual Realityâ; and U.S. Pat. No. 8,743,464 (Amirparviz, Jun. 3, 2014) âWaveguide with Embedded Mirrors.â
3. Beamsplitter:
A beamsplitter (or other semi-reflective surface) can be used to make light rays from an environmental object and light rays comprising a virtual object appear to come from the same location in a person's field of vision. Augmented reality eyewear in the prior art with a beamsplitter (or other semi-reflective surface) includes: 20120200499 (Osterhout et al., Aug. 9, 2012) âAR Glasses with Event, Sensor, and User Action Based Control of Applications Resident on External Devices with Feedbackâ; 20150309316 (Osterhout et al., Oct. 29, 2015), 20170168566 (Osterhout et al., Jun. 15, 2017) and 20170344114 (Osterhout et al., Nov. 30, 2017) âAR Glasses with Predictive Control of External Device Based on Event Inputâ; 20120200601 (Osterhout et al., Aug. 9, 2012) âAR Glasses with State Triggered Eye Control Interaction with Advertising Facilityâ; 20170285347 (Cai et al., Oct. 5, 2017) âAugmented/Virtual Reality Near-Eye Displays with Edge Imaging Lens Comprising a Plurality of Display Devicesâ; U.S. Pat. No. 9,285,591 (Gupta et al., Mar. 15, 2016) âCompact Architecture for Near-To-Eye Display Systemâ; U.S. Pat. No. 7,542,209 (McGuire, Jun. 2, 2009) âCompact Head Mounted Display Devices with Tilted/Decentered Lens Elementâ; U.S. Pat. No. 9,091,850 (Miao et al., Jul. 28, 2015) âCompact See-Through Display Systemâ; U.S. Pat. No. 6,483,483 (Kosugi et al., Nov. 19, 2002) âEyeglasses Type Image Display Apparatusâ; and U.S. Pat. No. 9,128,281 (Osterhout et al., Sep. 8, 2015) âEyepiece with Uniformly Illuminated Reflective Display.â
Augmented reality eyewear with a beamsplitter (or other semi-reflective surface) also includes: U.S. Pat. No. 5,886,822 (Spitzer, Mar. 23, 1999) âImage Combining System for Eyeglasses and Face Masksâ; U.S. Pat. No. 9,726,891 (Webster et al., Aug. 8, 2017) âLeft and Right Eye Optical Paths with Shared Optical Element for Head-Mounted Display Deviceâ; 20020167536 (Valdes et al., Nov. 14, 2002) âMethod, System and Device for Augmented Realityâ; 20150235454 (Schowengerdt, Aug. 20, 2015) âProviding Augmented or Virtual Reality Using Transmissive Beamsplittersâ; 20150177519 (Cakmakci et al., Jun. 25, 2015) âSee-Through Eyepiece for Head Wearable Displayâ; U.S. Pat. No. 8,477,425 (Border et al., Jul. 2, 2013) and 20120212398 (Border et al., 823/2012) âSee-Through Near-Eye Display Glasses Including a Partially Reflective, Partially Transmitting Optical Elementâ; U.S. Pat. No. 8,482,859 (Border et al., Jul. 9, 2013) and 20120212399 (Border et al., Aug. 23, 2012) âSee-Through Near-Eye Display Glasses Wherein Image Light Is Transmitted to and Reflected from an Optically Flat Filmâ; and U.S. Pat. No. 9,057,826 (Gupta et al., Jun. 16, 2015) âSee-Through Near-To-Eye Display with Eye Prescription.â
4. Selective Environmental Light Blocking:
One of the challenges in augmented reality is that projected virtual objects generally appear dim and transparent relative to environmental objects. This can be addressed by blocking or otherwise modifying light from the environment in a person's field of vision in the area where a virtual object is projected. Methods to address this include selectively-blocking environmental light in the area of a projected virtual object or surrounding a virtual object with a virtual âhalo.â Augmented reality eyewear with selective blocking or other modification of environmental light (in the area of a projected virtual object) includes: 20110221793 (King et al., Sep. 15, 2011) âAdjustable Display Characteristics in an Augmented Reality Eyepieceâ; U.S. Pat. No. 9,547,174 (Gao et al., Jan. 17, 2017), U.S. Pat. No. 9,726,893 (Gao et al., Aug. 8, 2017) and 20170031163 (Gao et al., Feb. 2, 2017) âApparatus for Optical See-Through Head Mounted Display with Mutual Occlusion and Opaqueness Control Capabilityâ; 20150241700 (Schowengerdt, Aug. 27, 2015) âAttenuating Outside Light for Augmented or Virtual Realityâ; 20110227813 (Haddick et al., Sep. 22, 2011) âAugmented Reality Eyepiece with Secondary Attached Optic for Surroundings Environment Vision Correctionâ; 20150302658 (O'Connor et al., Oct. 22, 2015) âCompensating for Ambient Light in Augmented or Virtual Reality Systemsâ; U.S. Pat. No. 9,626,936 (Bell, Apr. 18, 2017) âDimming Module for Augmented and Virtual Realityâ; 20170270707 (Kass, Sep. 21, 2017) â
CROSS-REFERENCE TO RELATED APPLICATIONS
This patent application:
claims the priority benefit of U.S. provisional patent application 62/751,076 by Robert A. Connor entitled âSmart Eyewear with Environment-Only Mode, Virtual Reality (VR) Mode, and Augmented Reality (AR) Modeâ filed on Oct. 26, 2018;
claims the priority benefit of U.S. provisional patent application 62/749,775 by Robert A. Connor entitled âOptical Structures and Methods for Environmental Light Masking and Multiple Focal Planes in Augmented Reality (AR) Eyewearâ filed on Oct. 24, 2018;
claims the priority benefit of U.S. provisional patent application 62/746,487 by Robert A. Connor entitled âAugmented Reality (AR) Eyewear with a Plurality of Nested Annular Light Guidesâ filed on Oct. 16, 2018;
claims the priority benefit of U.S. provisional patent application 62/720,171 by Robert A. Connor entitled âBi-Ocular Optical Structures for Augmented Reality (AR) Eyewearâ filed on Aug. 21, 2018;
claims the priority benefit of U.S. provisional patent application 62/716,507 by Robert A. Connor entitled âAugmented Reality (AR) Eyewear with Hybrid Internal/External-Reflection Optical Structuresâ filed on Aug. 9, 2018;
claims the priority benefit of U.S. provisional patent application 62/714,684 by Robert A. Connor entitled âPartially-Reflective, Multi-Focal, and Annular Optical Structures for Augmented Reality (AR) Eyewearâ filed on Aug. 4, 2018;
claims the priority benefit of U.S. provisional patent application 62/703,025 by Robert A. Connor entitled âArrays of Rotating Partially-Reflective Surfaces for Augmented Reality (AR) Eyewearâ filed on Jul. 25, 2018;
claims the priority benefit of U.S. provisional patent application 62/699,800 by Robert A. Connor entitled âOptical Structures for Augmented Reality (AR) Eyewear with Two or More Virtual Image Displays per Eyeâ filed on Jul. 18, 2018;
claims the priority benefit of U.S. provisional patent application 62/695,124 by Robert A. Connor entitled âMovable and Annular Optical Structures for Augmented Reality (AR) Eyewearâ filed on Jul. 8, 2018;
claims the priority benefit of U.S. provisional patent application 62/646,856 by Robert A. Connor entitled âAugmented Reality Eyewear with a Ventral-to-Dorsal Array of Light Emitters along an Eyewear Side Pieceâ filed on Mar. 22, 2018;
claims the priority benefit of U.S. provisional patent application 62/638,087 by Robert A. Connor entitled âAugmented Reality Eyewear with Volumetric Annular Photon Emission (VAPE) or Wear Technologyâ filed on Mar. 3, 2018;
claims the priority benefit of U.S. provisional patent application 62/624,699 by Robert A. Connor entitled âAugmented Reality Optics with Volumetric Annular Photon Emission (VAPE) or Wear Technology including a Fresnel Lensâ filed on Jan. 31, 2018;
and is a Continuation-In-Part of U.S. patent application Ser. No. 15/942,498 by Robert A. Connor entitled âAugmented Reality Eyewear with VAPE or Wear Technologyâ filed on Mar. 31, 2018 which, in turn: claimed the priority benefit of U.S. provisional patent application 62/646,856 by Robert A. Connor entitled âAugmented Reality Eyewear with a Ventral-to-Dorsal Array of Light Emitters along an Eyewear Side Pieceâ filed on Mar. 22, 2018; claimed the priority benefit of U.S. provisional patent application 62/638,087 by Robert A. Connor entitled âAugmented Reality Eyewear with Volumetric Annular Photon Emission (VAPE) or Wear Technologyâ filed on Mar. 3, 2018; claimed the priority benefit of U.S. provisional patent application 62/624,699 by Robert A. Connor entitled âAugmented Reality Optics with Volumetric Annular Photon Emission (VAPE) or Wear Technology including a Fresnel Lensâ filed on Jan. 31, 2018; claimed the priority benefit of U.S. provisional patent application 62/572,328 by Robert A. Connor entitled âAugmented Reality Eyewear with a Plurality of Reflective Moving Louversâ filed on Oct. 13, 2017; claimed the priority benefit of U.S. provisional patent application 62/563,798 by Robert A. Connor entitled âAugmented Reality Eyewear with VAPE or Wear Technologyâ filed on Sep. 27, 2017; claimed the priority benefit of U.S. provisional patent application 62/561,834 by Robert A. Connor entitled âAugmented Reality Eyewear with Electromagnetic Perturbation of a Flexible Optical Layer for Localized Occlusion of Environmental Light Raysâ filed on Sep. 22, 2017; and claimed the priority benefit of U.S. provisional patent application 62/528,331 by Robert A. Connor entitled âBrainwave-Controlled Augmented Reality Eyewearâ filed on Jul. 3, 2017.
The entire contents of these related applications are incorporated herein by reference.
FEDERALLY SPONSORED RESEARCH
Not Applicable
SEQUENCE LISTING OR PROGRAM
Not Applicable
BACKGROUND
Field of Invention
This invention relates to optical structures for augmented reality eyewear.
INTRODUCTION
Augmented Reality (AR) can allow a person to simultaneously see their environment and virtual objects displayed in their field of vision. Augmented reality can include simulated interactions between real objects in the environment and virtual objects. It can also include interactions between a person and virtual objects. Augmented reality has numerous potential applications in the fields of commerce and shopping, defense, diet and nutritional improvement, education, engineering, entertainment, exploration, gaming, interior design, maintenance, manufacturing, medicine, movies, navigation and transportation, public safety, socializing, and sports.
There has been considerable progress toward the creation of Augmented Reality (AR) eyewear which allows a person to see their environment and virtual objects displayed in their field of vision. However, challenges remain. There is currently a challenging tradeoff between the quality of virtual images displayed and the size of the eyewear. Some current AR eyewear devices display virtual images with relatively-good image quality and a relatively-large field of view, but are relatively large and bulky. Other current AR eyewear devices are relatively compact, but display virtual images with relatively-poor image quality and a relatively-small field of view.
REVIEW OF THE PRIOR ART
It can be challenging trying to classify prior art in this field into discrete categories. There is overlap and some prior art could be classified in multiple categories. However, classification of the prior art into discrete categories, even if imperfect, can be an invaluable part of reviewing the prior art. Towards this end, 25 categories of prior art related to augmented reality eyewear are identified and briefly discussed herein. For each category, specific examples of prior art (including patent or patent application number, inventor, publication date, and title) are provided. It is hoped that the reader will find this categorization and review of the prior art to be useful.
The 25 categories of art which are used for this review are as follows: 1) curved mirror, 2) mirror array, 3) beamsplitter, 4) selective environmental light blocking, 5) microprojector array, 6) pixel size variation, 7) multiple display areas, 8) scanning (moving) optical beam, 9) wedge-shaped optics, 10) microlens array, 11) Fresnel lens, 12) freeform optics, 13) waveguides with different beam angles, 14) waveguides with different wavelengths, 15) (total) internal reflection waveguide, 16) liquid crystal, 17) optical fiber, 18) variable-focus lens, 19) multiple focal planes, 20) polarized light, 21) collimated light, 22) holographic projection, 23) adjustable interpupillary distance, 24) eye/head movement tracking, and 25) other relevant technology.
1. Curved Mirror:
Light beams from one or more light emitters can be redirected by a curved mirror in order to create virtual objects in a person's field of vision. Augmented reality eyewear in the prior art which uses curved mirrors includes: U.S. Pat. No. 6,690,516 (Aritake et al., Feb. 10, 2004) and 20010010598 (Aritake et al., Aug. 2, 2001) âHead Mount Type Display Deviceâ; 20180067319 (Border et al., Mar. 8, 2018) âOptical Configurations for Head-Worn See-Through Displaysâ; 20170242255 (Border et al., Aug. 24, 2017) âSee-Through Computer Display Systemsâ; U.S. Pat. No. 9,134,534 (Border et al., Sep. 15, 2015) and 20120236030 (Border et al., Sep. 20, 2012) âSee-Through Near-Eye Display Glasses Including a Modular Image Sourceâ; 20120235887 (Border et al., Sep. 20, 2012) âSee-Through Near-Eye Display Glasses Including a Partially Reflective, Partially Transmitting Optical Element and an Optically Flat Filmâ; and U.S. Pat. No. 4,026,641 (Bosserman et al., May 31, 1977) âToric Reflector Display.â
2. Mirror Array:
Light beams from one or more light emitters can be redirected by a mirror array (e.g. a moving micromirror array) in order to create virtual objects in a person's field of vision. Augmented reality eyewear in the prior art which uses mirror arrays includes: 20150248006 (Schowengerdt, Sep. 3, 2015) âCircular Diffractive Optical Elements for Augmented or Virtual Realityâ; 20150235439 (Schowengerdt, Aug. 20, 2015) âCombining Display Elements Having Different Frame Rates and Bit Depths for Augmented or Virtual Realityâ; 20150248046 (Schowengerdt, Sep. 3, 2015) âControlling Diffractive Optical Elements for Augmented or Virtual Realityâ; 20150235470 (Schowengerdt, Aug. 20, 2015) âCoupling a Plurality of Multicore Assemblies Polished at an Angle for Augmented or Virtual Realityâ; 20150235472 (Schowengerdt, Aug. 20, 2015) âDelivering Light Beams at a Plurality of Angles for Augmented or Virtual Realityâ; U.S. Pat. No. 9,841,601 (Schowengerdt, Dec. 12, 2017) and 20160110912 (Schowengerdt, Apr. 21, 2016) âDelivering Viewing Zones Associated with Portions of an Image for Augmented or Virtual Realityâ; 20150243104 (Schowengerdt, Aug. 27, 2015) âDelivering Virtual Image Slices At Different Depth Planes for Augmented or Virtual Realityâ; 20150235460 (Schowengerdt et al., Aug. 20, 2015) âDiffractive Optical Elements Used for Augmented or Virtual Realityâ; 20180082644 (Bohn, Mar. 22, 2018) âDisplay Engines for Use with Optical Waveguidesâ; and 20150235473 (Schowengerdt, Aug. 20, 2015) âDisplaying Augmented Reality or Virtual Reality Through a Substrate Coupled to the User's Eye.â
Augmented reality eyewear with a mirror array also includes: 20150235457 (Schowengerdt, Aug. 20, 2015) âDriving Light Patterns to Exit Pupils for Augmented or Virtual Realityâ; U.S. Pat. No. 8,189,263 (Wang et al., May 29, 2012) âImage Waveguide with Mirror Arraysâ; 20150248010 (Schowengerdt, Sep. 3, 2015) âInducing Phase Delays in a Multicore Assembly for Augmented or Virtual Realityâ; 20150241696 (Schowengerdt et al., Aug. 27, 2015) âInducing Phase Delays to Vary an Aggregate Wavefront for Augmented or Virtual Realityâ; U.S. Pat. No. 6,538,799 (McClelland et al., Mar. 25, 2003) âMagnetically Actuated Torsional Micro-Mechanical Mirror Systemâ; U.S. Pat. No. 9,310,559 (MacNamara, Apr. 12, 2016) and 20140003762 (MacNamara, Jan. 2, 2014) âMultiple Depth Plane Three-Dimensional Display Using a Wave Guide Reflector Array Projectorâ; 20150243094 (Schowengerdt et al., Aug. 27, 2015) âProducing an Aggregate Wavefront for Augmented or Virtual Realityâ; U.S. Pat. No. 8,917,453 (Bohn, Dec. 23, 2014) âReflective Array Waveguideâ; 20150234254 (Schowengerdt, Aug. 20, 2015) âSeparately Addressable Diffractive Optical Elements for Augmented or Virtual Realityâ; U.S. Pat. No. 6,201,629 (McClelland et al., Mar. 13, 2001) âTorsional Micro-Mechanical Mirror Systemâ; 20150235459 (Schowengerdt, Aug. 20, 2015) âUsing an Eye Box for Augmented or Virtual Realityâ; 20150248790 (Schowengerdt, Sep. 3, 2015) âUsing Circularly-Symmetric Diffractive Optical Elements for Augmented or Virtual Realityâ; 20150235421 (Schowengerdt, Aug. 20, 2015) âUsing MEMS Louvers to Change an Angle of Light for Augmented or Virtual Realityâ; and U.S. Pat. No. 8,743,464 (Amirparviz, Jun. 3, 2014) âWaveguide with Embedded Mirrors.â
3. Beamsplitter:
A beamsplitter (or other semi-reflective surface) can be used to make light rays from an environmental object and light rays comprising a virtual object appear to come from the same location in a person's field of vision. Augmented reality eyewear in the prior art with a beamsplitter (or other semi-reflective surface) includes: 20120200499 (Osterhout et al., Aug. 9, 2012) âAR Glasses with Event, Sensor, and User Action Based Control of Applications Resident on External Devices with Feedbackâ; 20150309316 (Osterhout et al., Oct. 29, 2015), 20170168566 (Osterhout et al., Jun. 15, 2017) and 20170344114 (Osterhout et al., Nov. 30, 2017) âAR Glasses with Predictive Control of External Device Based on Event Inputâ; 20120200601 (Osterhout et al., Aug. 9, 2012) âAR Glasses with State Triggered Eye Control Interaction with Advertising Facilityâ; 20170285347 (Cai et al., Oct. 5, 2017) âAugmented/Virtual Reality Near-Eye Displays with Edge Imaging Lens Comprising a Plurality of Display Devicesâ; U.S. Pat. No. 9,285,591 (Gupta et al., Mar. 15, 2016) âCompact Architecture for Near-To-Eye Display Systemâ; U.S. Pat. No. 7,542,209 (McGuire, Jun. 2, 2009) âCompact Head Mounted Display Devices with Tilted/Decentered Lens Elementâ; U.S. Pat. No. 9,091,850 (Miao et al., Jul. 28, 2015) âCompact See-Through Display Systemâ; U.S. Pat. No. 6,483,483 (Kosugi et al., Nov. 19, 2002) âEyeglasses Type Image Display Apparatusâ; and U.S. Pat. No. 9,128,281 (Osterhout et al., Sep. 8, 2015) âEyepiece with Uniformly Illuminated Reflective Display.â
Augmented reality eyewear with a beamsplitter (or other semi-reflective surface) also includes: U.S. Pat. No. 5,886,822 (Spitzer, Mar. 23, 1999) âImage Combining System for Eyeglasses and Face Masksâ; U.S. Pat. No. 9,726,891 (Webster et al., Aug. 8, 2017) âLeft and Right Eye Optical Paths with Shared Optical Element for Head-Mounted Display Deviceâ; 20020167536 (Valdes et al., Nov. 14, 2002) âMethod, System and Device for Augmented Realityâ; 20150235454 (Schowengerdt, Aug. 20, 2015) âProviding Augmented or Virtual Reality Using Transmissive Beamsplittersâ; 20150177519 (Cakmakci et al., Jun. 25, 2015) âSee-Through Eyepiece for Head Wearable Displayâ; U.S. Pat. No. 8,477,425 (Border et al., Jul. 2, 2013) and 20120212398 (Border et al., 823/2012) âSee-Through Near-Eye Display Glasses Including a Partially Reflective, Partially Transmitting Optical Elementâ; U.S. Pat. No. 8,482,859 (Border et al., Jul. 9, 2013) and 20120212399 (Border et al., Aug. 23, 2012) âSee-Through Near-Eye Display Glasses Wherein Image Light Is Transmitted to and Reflected from an Optically Flat Filmâ; and U.S. Pat. No. 9,057,826 (Gupta et al., Jun. 16, 2015) âSee-Through Near-To-Eye Display with Eye Prescription.â
4. Selective Environmental Light Blocking:
One of the challenges in augmented reality is that projected virtual objects generally appear dim and transparent relative to environmental objects. This can be addressed by blocking or otherwise modifying light from the environment in a person's field of vision in the area where a virtual object is projected. Methods to address this include selectively-blocking environmental light in the area of a projected virtual object or surrounding a virtual object with a virtual âhalo.â Augmented reality eyewear with selective blocking or other modification of environmental light (in the area of a projected virtual object) includes: 20110221793 (King et al., Sep. 15, 2011) âAdjustable Display Characteristics in an Augmented Reality Eyepieceâ; U.S. Pat. No. 9,547,174 (Gao et al., Jan. 17, 2017), U.S. Pat. No. 9,726,893 (Gao et al., Aug. 8, 2017) and 20170031163 (Gao et al., Feb. 2, 2017) âApparatus for Optical See-Through Head Mounted Display with Mutual Occlusion and Opaqueness Control Capabilityâ; 20150241700 (Schowengerdt, Aug. 27, 2015) âAttenuating Outside Light for Augmented or Virtual Realityâ; 20110227813 (Haddick et al., Sep. 22, 2011) âAugmented Reality Eyepiece with Secondary Attached Optic for Surroundings Environment Vision Correctionâ; 20150302658 (O'Connor et al., Oct. 22, 2015) âCompensating for Ambient Light in Augmented or Virtual Reality Systemsâ; U.S. Pat. No. 9,626,936 (Bell, Apr. 18, 2017) âDimming Module for Augmented and Virtual Realityâ; 20170270707 (Kass, Sep. 21, 2017) âDirect Light Compensation Technique for Augmented Reality Systemâ; 20170039907 (Jepsen, Feb. 9, 2017) âDisplay with a Tunable Mask for Augmented Realityâ; U.S. Pat. No. 9,904,058 (Yeoh et al., Feb. 27, 2018) and 20170329140 (Yeoh et al., Nov. 16, 2017) âDistributed Light Manipulation Over Imaging Waveguideâ; 20120326948 (Crocco et al., Dec. 27, 2012) âEnvironmental-Light Filter for See-Through Head-Mounted Display Deviceâ; U.S. Pat. No. 5,943,171 (Budd et al., Aug. 24, 1999) âHead Mounted Displays Utilizing Reflection Light Valvesâ; and U.S. Pat. No. 9,389,423 (Bhardwaj et al., Jul. 12, 2016) âHead Wearable Display with Adjustable Transparency.â
Augmented reality eyewear with selective modification of environmental light also includes: 20170168302 (McDowall et al., Jun. 15, 2017) âHead-Mounted Augmented Reality Displayâ; 20150241702 (Schowengerdt, Aug. 27, 2015) âLens Array Operatively Coupled to a Spatial Light Modulator for Augmented or Virtual Realityâ; U.S. Pat. No. 7,359,564 (Keam et al., Apr. 15, 2008) âMethod and System for Cancellation of Ambient Light Using Light Frequencyâ; 20170323615 (Hazra et al., Nov. 9, 2017) âMethods and Apparatus for Active Transparency Modulationâ; 20160109652 (Schowengerdt, Apr. 21, 2016) âModifying Light of a Multicore Assembly to Produce a Plurality of Viewing Zonesâ; 20150248786 (Schowengerdt, Sep. 3, 2015) âModulating Light Intensity to Enable Viewing of Dark Virtual Objectsâ; U.S. Pat. No.8,941,559 (Bar-Zeev et al., Jan. 27, 2015) and U.S. Pat. No. 9,286,730 (Bar-Zeev et al., Mar. 15, 2016) âOpacity Filter for Display Deviceâ; U.S. Pat. No. 9,851,478 (Price et al., Dec. 26, 2017) âOptical Cross Talk Mitigation for Optical Device Having Disrupting Features Formed on a Shieldâ; U.S. Pat. No. 9,223,138 (Bohn, Dec. 29, 2015) âPixel Opacity for Augmented Realityâ; U.S. Pat. No. 9,122,053 (Geisner et al., Sep. 1, 2015) âRealistic Occlusion for a Head Mounted Augmented Reality Displayâ; 20150243099 (Schowengerdt, Aug. 27, 2015) âRendering a Halo Around Virtual Objects for Displaying Augmented or Virtual Realityâ; 20150243103 (Schowengerdt, Aug. 27, 2015) âRendering Dark Virtual Objects as Blue to Facilitate Viewing Augmented or Virtual Realityâ; 20150243102 (Schowengerdt, Aug. 27, 2015) âRendering Visual Emphasis Proximate to Virtual Objects for Augmented or Virtual Realityâ; and 20170343820 (Osterhout, Nov. 30, 2017) âSee-Through Computer Display Systems.â
Augmented reality eyewear with selective modification of environmental light also includes: U.S. Pat. No. 9,097,891 (Border et al., Aug. 4, 2015) and 20120242678 (Border et al., Sep. 27, 2012) âSee-Through Near-Eye Display Glasses Including an Auto-Brightness Control for the Display Brightness Based on the Brightness in the Environmentâ; U.S. Pat. No. 9,129,295 (Border et al., Sep. 8, 2015) and 20120235900 (Border et al., Sep. 20, 2012) âSee-Through Near-Eye Display Glasses with a Fast Response Photochromic Film System for Quick Transition from Dark to Clearâ; 20150243097 (Schowengerdt, Aug. 27, 2015) âSelective Attenuation of Outside Light in an Augmented or Virtual Reality Deviceâ; U.S. Pat. No. 6,559,813 (DeLuca et al., May 6, 2003) âSelective Real Image Obstruction in a Virtual Reality Display Apparatus and Methodâ; 20150241699 (Schowengerdt, Aug. 27, 2015) âSelectively Attenuating Light From the Outside World for Augmented or Virtual Realityâ; 20170090194 (Hayes, Mar. 30, 2017) âSystem and Method for Subtractive Augmented Reality and Display Contrast Enhancementâ; U.S. Pat. No. 8,950,867 (MacNamara, Feb. 10, 2015), 20150124317 (MacNamara, May 7, 2015) and 20170023794 (MacNamara, Jan. 26, 2017) âThree Dimensional Virtual and Augmented Reality Display Systemâ; 20150319342 (Schowengerdt, Nov. 5, 2015) âUsing a Halo to Facilitate Viewing Dark Virtual Objects in Augmented or Virtual Realityâ; 20160109706 (Schowengerdt et al., Apr. 21, 2016) âUsing a Plurality of Stacked Waveguides for Augmented or Virtual Reality Displayâ; 20150243098 (Schowengerdt, Aug. 27, 2015) âUsing an Array of Spatial Light Modulators for Selective Attenuationâ; 20150241703 (Schowengerdt, Aug. 27, 2015) âUsing Spatial Light Modulators to Selectively Attenuate Light From an Outside Environment for Augmented or Virtual Realityâ; and 20150205126 (Schowengerdt, Jul. 23, 2015) âVirtual and Augmented Reality Systems and Methods.â
5. Microprojector Array:
A microprojector array can be used to selectively direct beams of light comprising a virtual object in a person's field of vision. Augmented reality eyewear in the prior art with microprojector arrays includes: 20150235468 (Schowengerdt, Aug. 20, 2015) âCoupling Optical Elements to an Array of Microprojectors for Augmented or Virtual Realityâ; 20150235444 (Schowengerdt, Aug. 20, 2015) âMethods and System for Using Microprojectors for Augmented or Virtual Realityâ; 20160109708 (Schowengerdt, Apr. 21, 2016) âProjecting Images to a Waveguide Through Microprojectors for Augmented or Virtual Realityâ; 20150235440 (Schowengerdt, Aug. 20, 2015) âProviding Augmented Reality Using Microprojectorsâ; and 20150243090 (Schowengerdt, Aug. 27, 2015) âUsing Polished Microprojectors for Augmented or Virtual Reality.â
6. Pixel Size Variation:
Augmented reality eyewear with variation in pixel size includes: 20150235463 (Schowengerdt, Aug. 20, 2015) âModulating a Size of Pixels Displayed to a User for Augmented or Virtual Realityâ; 20150243092 (Schowengerdt, Aug. 27, 2015) âPixel Size Modulation for Augmented or Virtual Realityâ; and 20150243089 (Schowengerdt, Aug. 27, 2015) âVarying Pixel Size Based on Line Pitch for Augmented or Virtual Reality.â
7. Multiple Display Areas:
Having multiple display areas allows flexibility in the creation of virtual objects in a person's field of vision. Augmented reality eyewear in the prior art with multiple display areas includes: 20170116897 (Ahn et al., Apr. 27, 2017) âImage Display Device and Method Using Unidirectional Beamâ; 20150277123 Chaum et al., Oct. 1, 2015) âNearto Eye Display and Applianceâ; 20100149073 (Chaum et al., Jun. 17, 2010) âNearto Eye Display System and Applianceâ; 20160292921 (Evans et al., Oct. 6, 2016) âSystem, Apparatus, and Method for Displaying an Image Using Light of Varying Intensitiesâ; and 20170176755 (Cai et al., Jun. 22, 2017) âSystems and Methods for Augmented Near-Eye Wearable Displays.â
8. Scanning (Moving) Optical Beam:
Scanning (e.g. moving) projected beams of light over a lens, beamsplitter, or other optical member in a person's field of vision can enable flexibility in the creation of virtual objects. Augmented reality eyewear in the prior art with a scanning (e.g. moving) optical element includes: 20150248789 (Abovitz et al., Sep. 3, 2015) âAugmented Reality System Totems and Methods of Using Sameâ; 20170038579 (Yeoh et al., Feb. 9, 2017) âCollimating Fiber Scanner Design with Inward Pointing Angles in Virtual/Augmented Reality Systemâ; U.S. Pat. No. 5,715,337 (Spitzer et al., Feb. 3, 1998) âCompact Display Systemâ; 20150234477 (Abovitz et al., Aug. 20, 2015) âMethod and System for Determining User Input Based on Gestureâ; 20150243100 (Abovitz et al., Aug. 27, 2015) âMethod and System for Determining User Input Based on Totemâ; 20150243106 (Abovitz et al., Aug. 27, 2015) âMethod and System for Enhancing Job Performance Using an Augmented Reality Systemâ; 20150242575 (Abovitz et al., Aug. 27, 2015) âMethod and System for Facilitating Rehabilitation Using an Augmented Reality Systemâ; 20150248793 (Abovitz et al., Sep. 3, 2015) âMethod and System for Facilitating Surgery Using an Augmented Reality Systemâ; 20150242943 (Abovitz et al., Aug. 27, 2015) âMethod and System for Generating a Retail Experience Using an Augmented Reality Systemâ; and 20150248169 (Abovitz et al., Sep. 3, 2015) âMethod and System for Generating a Virtual User Interface Related to a Physical Entity.â
Augmented reality eyewear with a scanning optical element also includes: 20150248170 (Abovitz et al., Sep. 3, 2015) âMethod and System for Generating a Virtual User Interface Related to a Totemâ; 20150235447 (Abovitz et al., Aug. 20, 2015) âMethod and System for Generating Map Data From an Imageâ; 20150248791 (Abovitz et al., Sep. 3, 2015) âMethod and System for Generating Virtual Roomsâ; 20150235370 (Abovitz et al., Aug. 20, 2015) âMethod and System for Identifying a User Locationâ; 20150235088 (Abovitz et al., Aug. 20, 2015) âMethod and System for Inserting Recognized Object Data Into a Virtual Worldâ; 20150243105 (Abovitz et al., Aug. 27, 2015) âMethod and System for Interacting with User Interfacesâ; 20150248792 (Abovitz et al., Sep. 3, 2015) âMethod and System for Modifying Display of a Sporting Event Using an Augmented Reality Systemâ; 20150247723 (Abovitz et al., Sep. 3, 2015) âMethod and System for Obtaining Texture Data of a Spaceâ; 20150235441 (Abovitz et al., Aug. 20, 2015) âMethod and System for Rendering Virtual Contentâ; 20150248788 (Abovitz et al., Sep. 3, 2015) âMethod and System for Retrieving Data in Response to User Activityâ; 20150248787 (Abovitz et al., Sep. 3, 2015) âMethod and System for Retrieving Data in Response to User Inputâ; 20150241959 (Abovitz et al., Aug. 27, 2015) âMethod and System for Updating a Virtual Worldâ; and 20170097506 (Schowengerdt et al., Apr. 6, 2017) âMicrolens Collimator for Scanning Optical Fiber in Virtual/Augmented Reality System.â
Augmented reality eyewear with a scanning optical element also includes: 20150222884 (Cheng, Aug. 6, 2015) âMulti-Focal Display System and Methodâ; U.S. Pat. No. 9,541,383 (Abovitz et al., Jan. 10, 2017) and 20150247975 (Abovitz et al., Sep. 3, 2015) âOptical System Having a Return Planar Waveguideâ; U.S. Pat. No. 9,651,368 (Abovitz et al., May 16, 2017) and 20150247976 (Abovitz et al., Sep. 3, 2015) âPlanar Waveguide Apparatus Configured to Return Light Therethroughâ; U.S. Pat. No. 9,857,170 (Abovitz et al., Jan. 2, 2018) and 20150241705 (Abovitz et al., Aug. 27, 2015) âPlanar Waveguide Apparatus Having a Plurality of Diffractive Optical Elementsâ; U.S. Pat. No. 9,612,403 (Abovitz et al., Apr. 4, 2017), U.S. Pat. No. 9,671,566 (Abovitz et al., Jun. 6, 2017), 20150016777 (Abovitz et al., Jan. 15, 2015), 20150309263 (Abovitz et al., Oct. 29, 2015) and 20150309264 (Abovitz et al., Oct. 29, 2015) âPlanar Waveguide Apparatus with Diffraction Element(s) and System Employing Sameâ; 20170208297 (Yeoh et al., Jul. 20, 2017) âPolarizing Maintaining Optical Fiber in Virtual/Augmented Reality Systemâ; 20170236463 (Chi et al., Aug. 17, 2017) âScanned Micro LED Array for Waveguide Displayâ; 20150268415 (Schowengerdt et al., Sep. 24, 2015) âUltra-High Resolution Scanning Fiber Displayâ; 20150243096 (Schowengerdt, Aug. 27, 2015) âUsing a Fiber Scanning Display to Present a Lightfield to a Userâ; 20170097507 (Yeoh et al., Apr. 6, 2017) âVirtual/Augmented Reality System Having Reverse Angle Diffraction Gratingâ; and 20170235143 (Chi et al., Aug. 17, 2017) âWaveguide Display with Two-Dimensional Scanner.â
9. Wedge-Shaped Optics:
A wedge-shaped optical member (e.g. prism or lens) can direct beams of light from a first location which is peripheral to (e.g. to the side of) a person's eye to a second location which is in front of the person's eye. Augmented reality eyewear in the prior art with a wedge-shaped optical member includes: U.S. Pat. No. 8,665,178 (Wang, Mar. 4, 2014) âPartially-Reflective Waveguide Stack and Heads-Up Display Using Sameâ; U.S. Pat. No. 9,436,980 (Powell, Sep. 6, 2016) and 20140098245 (Powell, Apr. 10, 2014) âReducing Ghosting and Other Image Artifacts in a Wedge-Based Imaging Systemâ; U.S. Pat. No. 8,467,133 (Miller, Jun. 18, 2013) and 20120218301 (Miller, Aug. 30, 2012) âSee-Through Display with an Optical Assembly Including a Wedge-Shaped Illumination Systemâ; U.S. Pat. No. 9,229,227 (Border et al., Jan. 5, 2016), 20120235883 (Border et al., Sep. 20, 2012) and 20160187654 (Border et al., Jun. 30, 2016) âSee-Through Near-Eye Display Glasses with a Light Transmissive Wedge Shaped Illumination Systemâ; 20150235442 (Schowengerdt, Aug. 20, 2015) âUsing Wedge-Shaped Waveguides for Augmented or Virtual Realityâ; and U.S. Pat. No. 9,244,277 (Cheng et al., Jan. 26, 2016) âWide Angle and High Resolution Tiled Head-Mounted Display Device.â
10. Microlens Array
A microlens array can selectively direct beams of light from (an array of) light emitters in order to create virtual objects in a person's field of vision. Augmented reality eyewear in the prior art with a microlens array includes: U.S. Pat. No. 9,720,228 (Harrison et al., Aug. 1, 2017) âCollimating Display with Pixel Lensesâ; 20170139213 (Schmidtlin, May 18, 2017) âCombination Prism Array for Focusing Lightâ; 20170139211 (Trail, May 18, 2017) âDirected Display Architectureâ; 20170038591 (Jepsen, Feb. 9, 2017) âDisplay with a Tunable Pinhole Array for Augmented Realityâ; 20170038590 (Jepsen, Feb. 9, 2017) âEnhanced Pixel Resolution Through Non-Uniform Ocular Projectionâ; U.S. Pat. No. 5,883,606 (Smoot, Mar. 16, 1999) âFlat Virtual Displays for Virtual Realityâ; U.S. Pat. No. 9,368,546 (Fleck et al., Jun. 14, 2016), U.S. Pat. No. 9,684,174 (Fleck et al., Jun. 20, 2017) and 20160282625 (Fleck et al., Sep. 29, 2016) âImaging Structure with Embedded Light Sourcesâ; 20170171533 (Benitez et al., Jun. 15, 2017) âImmersive Compact Display Glassesâ; 20170371159 (Yoon, Dec. 28, 2017) âLens Assembly with Multiple Lenses for Relaying Imagesâ; 20170115432 (Schmidtlin, Apr. 27, 2017) âMicrolens Array System with Multiple Discrete Magnificationâ; 20170269367 (Qin, Sep. 21, 2017) âMicrolens Array-Based Near-Eye Display (NED)â; 20170205877 (Qin, Jul. 20, 2017) âNear-Eye Microlens Array Display Having Diopter Detection Deviceâ; U.S. Pat. No. 9,841,537 (Luebke et al., Dec. 12, 2017) âNear-Eye Microlens Array Displaysâ; 20170039905 (Jepsen et al., Feb. 9, 2017) âOptical System for Retinal Projection from Near-Ocular Displayâ; 20150241701 (Schowengerdt, Aug. 27, 2015) âPinhole Array Operatively Coupled to a Spatial Light Modulator for Augmented or Virtual Realityâ; 20170039904 (Jepsen, Feb. 9, 2017) âTile Array for Near-Ocular Displayâ; 20170269369 (Qin, Sep. 21, 2017) âTransmissive Augmented Reality Near-Eye Displayâ; and U.S. Pat. No. 6,999,238 (Glebov et al., Feb. 14, 2006) âTunable Micro-Lens Array.â
11. Fresnel Lens
A Fresnel lens can be used to redirect light beams from a lateral location to a central location for projection into a person's eye for the creation of virtual objects in the person's field of vision. Augmented reality eyewear in the prior art with a Fresnel lens includes: U.S. Pat. No. 9,134,535 (Dobschal et al., Sep. 15, 2015) âDisplay Device Having a Holding Device That Can Be Placed on the Head of a Userâ; 20180074320 (Wheelwright et al., Mar. 15, 2018) âDynamic Draft for Fresnel Lensesâ; 20170199496 (Grata et al., Jul. 13, 2017) âDynamic Fresnel Projectorâ; 20180074323 (Wheelwright et al., Mar. 15, 2018) âFresnel Lens with Dynamic Draft for Reduced Optical Artifactsâ; 20180074324 (Wheelwright et al., Mar. 15, 2018) âFresnel Lens with Dynamic Draft for Variable Gazeâ; 20180074325 (Wheelwright et al., Mar. 15, 2018) âFresnel Lens with Dynamic Pitchâ; U.S. Pat. No. 9,632,315 (Smith et al., Apr. 25, 2017) âHead-Mounted Display Apparatus Employing One or More Fresnel Lensesâ; U.S. Pat. No. 5,949,583 (Rallison et al., Sep. 7, 1999) âHead-Mounted Display with Image Generator, Fold Mirror and Mirror for Transmission to the Eye Position of the Userâ; 20180074319 (Wheelwright et al., Mar. 15, 2018) âHybrid Fresnel Lens with Increased Field of Viewâ; 20180074318 (Wheelwright et al., Mar. 15, 2018) âHybrid Fresnel Lens with Reduced Artifactsâ; and U.S. Pat. No. 9,519,084 (Thomas, Dec. 13, 2016), 20160370510 (Thomas, Dec. 22, 2016) and 20170075110 (Thomas, Mar. 16, 2017) âSecuring a Fresnel Lens to a Refractive Optical Element.â
12. Freeform Optics
Augmented reality eyewear in the prior art with freeform optical structures for creating virtual objects in a person's field of vision includes: 20110221659 (King et al., Sep. 15, 2011) âAugmented Reality Eyepiece with Freeform Optic, Image Source, and Optical Displayâ; 20150235418 (Schowengerdt, Aug. 20, 2015) âDetermining User Accommodation to Display an Image at a Desired Focal Distance Using Freeform Opticsâ; 20150243107 (Schowengerdt, Aug. 27, 2015) âDisplaying Augmented or Virtual Reality Through Freeform Opticsâ; U.S. Pat. No. 9,348,143 (Gao et al., May 24, 2016), U.S. Pat. No. 9,740,006 (Gao, Aug. 22, 2017), U.S. Pat. No. 9,753,286 (Gao et al., Sep. 5, 2017), 20120162549 (Gao et al., Jun. 28, 2012), 20140071539 (Gao, Mar. 13, 2014), 20160154245 (Gao et al., Jun. 2, 2016) and 20170336639 (Gao et al., Nov. 23, 2017) âErgonomic Head Mounted Display Device and Optical Systemâ; 20160011419 (Gao, Jan. 14, 2016) âMethods and Systems for Displaying Stereoscopy with a Freeform Optical System with Addressable Focus for Virtual and Augmented Realityâ; 20150241707 (Schowengerdt, Aug. 27, 2015) âModifying Light Using Freeform Optics for Augmented or Virtual Realityâ; 20150248012 (Schowengerdt, Sep. 3, 2015) âStacked Configuration of Freeform Optics for Augmented or Virtual Realityâ; U.S. Pat. No. 9,804,397 (Schowengerdt et al., Oct. 31, 2017) âUsing a Freeform Reflective and Lens Optical Component for Augmented or Virtual Reality Displayâ; 20150234191 (Schowengerdt, Aug. 20, 2015) âUsing Freeform Optical Elements to Display Augmented or Virtual Realityâ; and 20150309315 (Schowengerdt, Oct. 29, 2015) âUsing Freeform Optics for Augmented or Virtual Reality.â
13. Waveguides with Different Beam Angles
Augmented reality eyewear can employ multiple waveguides which direct beams of light at different angles in order to create virtual objects in a person's field of vision. Such augmented reality eyewear in the prior art includes: 20150235462 (Schowengerdt, Aug. 20, 2015) âGenerating a Lightfield Using a Plurality of Spatial Light Modulatorsâ; 20170316736 (Hughes et al., Nov. 2, 2017) âSub-Pixel for a Display with Controllable Viewing Angleâ; 20150235438 (Schowengerdt, Aug. 20, 2015) âUsing a Display Assembly for Augmented or Virtual Realityâ; 20150241704 (Schowengerdt et al., Aug. 27, 2015) âUsing a Plurality of Waveguides Coupled with Edge Reflectors for Augmented or Virtual Realityâ; 20150235461 (Schowengerdt, Aug. 20, 2015) âUsing an Array of Spatial Light Modulators to Generate a Lightfieldâ; 20150235448 (Schowengerdt, Aug. 20, 2015) âUsing Multiple Exit Pupils to Transmit Light Into a User's Pupil for Augmented or Virtual Realityâ; U.S. Pat. No. 9,791,700 (Schowengerdt, Oct. 17, 2017) âVirtual and Augmented Reality Systems and Methodsâ; and 20150235458 (Schowengerdt et al., Aug. 20, 2015) âWaveguide Assembly Having Reflective Layers for Augmented or Virtual Reality.â
14. Waveguides with Different Wavelengths
Augmented reality eyewear can employ multiple waveguides which direct beams of light with different wavelengths in order to create virtual objects in a person's field of vision. Such augmented reality eyewear in the prior art includes: 20160116739 (TeKolste et al., Apr. 28, 2016) and 20170322419 (TeKolste et al., Nov. 9, 2017) âArchitectures and Methods for Outputting Different Wavelength Light Out of Waveguidesâ; 20170010466 (Klug et al., Jan. 12, 2017) âDisplay System with Optical Elements for In-Coupling Multiplexed Light Streamsâ; U.S. Pat. No. 9,671,615 (Vallius et al., Jun. 6, 2017) âExtended Field of View in Near-Eye Display Using Wide-Spectrum Imagerâ; 20160274362 (Tinch, Sep. 22, 2016) âLight Combiner for Augmented Reality Display Systemsâ; 20180052277 (Schowengerdt et al., Feb. 22, 2018) âMulti-Layer Diffractive Eyepieceâ; 20170255016 (Tinch et al., Sep. 27, 2017) âReflective Switching Device for Inputting Different Wavelengths of Light into Waveguidesâ; 20170212351 (Schowengerdt et al., Jul. 27, 2017) âVirtual and Augmented Reality Systems and Methods Having Unequal Numbers of Component Color Images Distributed Across Depth Planesâ; and 20170329075 (Yeoh et al., Nov. 16, 2017) âWavelength Multiplexing in Waveguides.â
15. (Total) Internal Reflection Waveguide
Waveguides with (total) internal reflection are increasingly used in augmented reality eyewear. A common application of (total) internal reflection waveguides is to guide beams of light from a location which is peripheral relative to a person's eye to a location which is in front of the eye, from which it is redirected into the eye. Augmented reality eyewear in the prior art with (total) internal reflection waveguides includes: 20140176528 (Robbins, Jun. 26, 2014) âAuto-Stereoscopic Augmented Reality Displayâ; U.S. Pat. No. 6,204,974 (Spitzer, Mar. 20, 2001), U.S. Pat. No. 6,356,392 (Spitzer, Mar. 12, 2002) and U.S. Pat. No. 6,384,982 (Spitzer, May 7, 2002) âCompact Image Display System for Eyeglasses or Other Head-Borne Framesâ; U.S. Pat. No. 7,158,096 (Spitzer, Jan. 2, 2007), 7843403 (Spitzer, Nov. 30, 2010) and 20070103388 (Spitzer, May 10, 2007) âCompact, Head-Mountable Display Device with Suspended Eyepiece Assemblyâ; U.S. Pat. No. 9,897,811 (Martinez et al., Feb. 20, 2018) âCurved Eyepiece with Color Correction for Head Wearable Displayâ; U.S. Pat. No. 9,372,347 (Levola et al., Jun. 21, 2016) âDisplay Systemâ; 20170248750 (Curtis et al., Jul. 31, 2017) âDisplay System Having a Plurality of Light Pipes for a Plurality of Light Emittersâ; 20160341575 (Kaehler, Nov. 24, 2016) and 20180080803 (Kaehler, Mar. 22, 2018) âDual Composite Light Field Deviceâ; 20170108697 (El-Ghoroury et al., Apr. 20, 2017) âDual-Mode Augmented/Virtual Reality (AR/VR) Near-Eye Wearable Displaysâ; U.S. Pat. No. 6,353,503 (Spitzer et al., Mar. 5, 2002) âEyeglass Display Lens System Employing Off-Axis Optical Designâ; U.S. Pat. No. 8,873,148 (Gupta et al., Oct. 28, 2014) âEyepiece Having Total Internal Reflection Based Light Foldingâ; 20150260992 (Luttmann et al., Sep. 17, 2015) âEyepiece with Switchable Reflector for Head Wearable Displayâ; 20150125109 (Robbins et al., May 7, 2015) âGrating Configurations for a Tiled Waveguide Displayâ; and U.S. Pat. No. 9,097,890 (Miller et al., Aug. 4, 2015) and 20120235885 (Miller et al., Sep. 20, 2012) âGrating in a Light Transmissive Illumination System for See-Through Near-Eye Display Glasses.â
Augmented reality eyewear with (total) internal reflection waveguides also includes: 20100046070 (Mukawa, Feb. 25, 2010) âHead-Mounted Displayâ; U.S. Pat. No. 6,724,354 (Spitzer et al., Apr. 20, 2004) âIllumination Systems for Eyeglass and Facemask Display Systemsâ; 20160341873 (Kaehler, Nov. 24, 2016) âIlluminatorâ; U.S. Pat. No. 5,699,194 (Takahashi, Dec. 16, 1997) âImage Display Apparatus Comprising an Internally Reflecting Ocular Optical Systemâ; U.S. Pat. No. 9,274,338 (Robbins et al., Mar. 1, 2016) âIncreasing Field of View of Reflective Waveguideâ; U.S. Pat. No. 7,457,040 (Amitai, Nov. 25, 2008), U.S. Pat. No. 7,576,916 (Amitai, Aug. 18, 2009), U.S. Pat. No. 7,724,441 (Amitai, May 25, 2010), U.S. Pat. No. 8,004,765 (Amitai, Aug. 23, 2011), 20090052046 (Amitai, Feb. 26, 2009) and 20090097127 (Amitai, Apr. 16, 2009) âLight Guide Optical Deviceâ; 20170251201 (Sissom et al., Aug. 31, 2017) âLight Output System with Reflector and Lens for Highly Spatially Uniform Light Outputâ; U.S. Pat. No. 6,023,372 (Spitzer et al., Feb. 8, 2000) âLight Weight, Compact Remountable Electronic Display Device for Eyeglasses or Other Head-Borne Eyewear Framesâ; 20030090439 (Spitzer et al., May 15, 2003) âLight Weight, Compact, Remountable Face-Supported Electronic Displayâ; U.S. Pat. No. 7,577,326 (Amitai, Aug. 18, 2009) âOptical Device for Light Couplingâ; U.S. Pat. No. 9,223,134 (Miller et al., Dec. 29, 2015) and 20120235884 (Miller et al., Sep. 20, 2012) âOptical Imperfections in a Light Transmissive Illumination System for See-Through Near-Eye Display Glassesâ; U.S. Pat. No. 7,242,527 (Spitzer et al., Jul. 10, 2007) âOptical System Using Total Internal Reflection Imagesâ; 20160327789 (Klug et al., Nov. 10, 2016) âSeparated Pupil Optical Systems for Virtual and Augmented Reality and Methods for Displaying Images Using Sameâ; and 20090052047 (Amitai, Feb. 26, 2009) âSubstrate-Guided Imaging Lens.â
Augmented reality eyewear with (total) internal reflection waveguides also includes: U.S. Pat. No. 6,829,095 (Amitai, Dec. 7, 2004) âSubstrate-Guided Optical Beam Expanderâ; 20090122414 (Amitai, May 14, 2009) âSubstrate-Guided Optical Device Utilizing Thin Transparent Layerâ; U.S. Pat. No. 7,643,214 (Amitai, Jan. 5, 2010) âSubstrate-Guided Optical Device with Wide Apertureâ; U.S. Pat. No. 7,391,573 (Amitai, Jun. 24, 2008), U.S. Pat. No. 7,672,055 (Amitai, Mar. 2, 2010) and 20080285140 (Amitai, Nov. 20, 2008) âSubstrate-Guided Optical Devicesâ; 20170293141 (Schowengerdt et al., Oct. 12, 2017) âSystems and Methods for Augmented Realityâ; 20080117341 (McGrew, May 22, 2008) âTraveling Lens for Video Displayâ; U.S. Pat. No. 6,396,639 (Togino et al., May 28, 2002) âViewing Optical System and Image Display Apparatus Using the Sameâ; 20170248790 (Cheng, Aug. 31, 2017) âVirtual and Augmented Reality Systems and Methodsâ; 20180067318 (St. Hilaire, Mar. 8, 2018) âVirtual Reality, Augmented Reality, and Mixed Reality Systems Including Thick Media and Related Methodsâ; U.S. Pat. No. 9,513,480 (Saarikko et al., Dec. 6, 2016) âWaveguideâ; 20080247722 (Van Gorkom et al., Oct. 9, 2008) âWaveguide and Lighting Deviceâ; 20090161383 (Meir et al., Jun. 25, 2009) âWaveguide Sheet Containing In-Coupling, Propagation, and Out-Coupling Regionsâ; U.S. Pat. No. 9,891,436 (Wall et al., Feb. 13, 2018) âWaveguide-Based Displays with Anti-Reflective and Highly-Reflective Coatingâ; U.S. Pat. No. 9,915,825 (Robbins et al., Mar. 13, 2018) âWaveguides with Embedded Components to Improve Intensity Distributionsâ; and U.S. Pat. No. 9,791,703 (Vallius et al., Oct. 17, 2017) and 20170299864 (Vallius et al., Oct. 19, 2017) âWaveguides with Extended Field of View.â
16. Liquid Crystal
Liquid crystal technology, including Liquid Crystal Displays (LCDs), is used in augmented reality eyewear to modify beams of light in order to create virtual objects in a person's field of vision. Augmented reality eyewear in the prior art which uses such liquid crystal technology includes: U.S. Pat. No. 6,222,677 (Budd et al., Apr. 24, 2001) âCompact Optical System for Use in Virtual Display Applicationsâ; U.S. Pat. No. 9,885,870 (Stenberg et al., Feb. 6, 2018) âDiffractive Optical Elements with Analog Modulations and Switchingâ; 20180039106 (Alonso, Feb. 8, 2018) âElectronic Liquid Crystal Lensesâ; 20170176818 (Shi et al., Jun. 22, 2017) âEnhanced Spatial Resolution Using a Segmented Electrode Arrayâ; 20050248852 (Yamasaki, Nov. 10, 2005) âHead-Mounted Display Apparatusâ; 20170115491 (Shi et al., Apr. 27, 2017) âLiquid Crystal Half-Wave Plate Lensâ; 20120242698 (Haddick et al., Sep. 27, 2012) âSee-Through Near-Eye Display Glasses with a Multi-Segment Processor-Controlled Optical Layerâ; U.S. Pat. No. 5,696,521 (Robinson et al., Dec. 9, 1997) âVideo Headsetâ; 20170010488 (Klug et al., Jan. 12, 2017) âVirtual and Augmented Reality Systems and Methodsâ; U.S. Pat. No. 9,791,696 (Woltman et al., Oct. 17, 2017) âWaveguide Gratings to Improve Intensity Distributionsâ; and 20170176753 (Shi et al., Jun. 22, 2017) âWide Angle Beam Steering in Sunglasses for Virtual Reality and Augmented Reality.â
17. Optical Fiber
Optical fibers can be used in augmented reality eyewear as optical pathways to direct beams of light to selected locations in order to create virtual objects in a person's field of vision. Augmented reality eyewear which uses optical fibers includes: 20150235464 (Schowengerdt, Aug. 20, 2015) âCoupling a Lens to an Optical Fiber for Augmented or Virtual Reality Displaysâ; 20150243091 (Schowengerdt, Aug. 27, 2015) âCoupling Phase Modulators to Optical Fibers for Augmented or Virtual Realityâ; U.S. Pat. No. 9,778,414 (Richards, Oct. 3, 2017), 20160320559 (Richards, Nov. 3, 2016) and 20170343732 (Richards, Nov. 30, 2017) âCurved Electronic Display Elementâ; 20150235471 (Schowengerdt, Aug. 20, 2015) âDelivering Light Beams Through Optical Fiber Cores At a Plurality of Angles for Augmented or Virtual Realityâ; 20150241698 (Schowengerdt, Aug. 27, 2015) âMethods and Systems to Use Multicore Fibers for Augmented or Virtual Realityâ; 20150241697 (Schowengerdt, Aug. 27, 2015) âPhysical Actuators Coupled to Optical Fiber Cores for Augmented or Virtual Realityâ; 20150235465 (Schowengerdt, Aug. 20, 2015) âPolishing an Array of Optical Fibers at an Angle to Deliver Augmented or Virtual Reality Imagesâ; U.S. Pat. No. 9,846,306 (Schowengerdt, Dec. 19, 2017) âUsing a Plurality of Optical Fibers for Augmented or Virtual Reality Displayâ; and 20150235466 (Schowengerdt, Aug. 20, 2015) âUsing Optical Fibers to Deliver Multiple Depth Planes for Augmented or Virtual Reality.â
18. Variable-Focus Lens
The configurations of variable-focus lenses can be changed in order to change their focal distances. This can be useful for changing the focal distance of a virtual object in augmented reality eyewear to reduce vergence-accommodation conflict. Augmented reality eyewear in the prior art with variable-focus lenses includes: 20150235583 (Schowengerdt et al., Aug. 20, 2015) âAdjusting Pixels to Compensate for Spacing in Augmented or Virtual Reality Systemsâ; 20170293145 (Miller et al., Oct. 12, 2017) âAugmented Reality Systems and Methods with Variable Focus Lens Elementsâ; U.S. Pat. No. 9,304,319 (Bar-Zeev et al., Apr. 5, 2016) âAutomatic Focus Improvement for Augmented Reality Displaysâ; U.S. Pat. No. 9,292,973 (Bar-Zeev et al., Mar. 22, 2016), U.S. Pat. No. 9,588,341 (Bar-Zeev et al., Mar. 7, 2017) and 20120113092 (Bar-Zeev et al., May 10, 2012) âAutomatic Variable Virtual Focus for Augmented Reality Displaysâ; 20180048882 (Eash et al., Feb. 15, 2018) âBinocular Display with Digital Light Path Length Modulationâ; U.S. Pat. No. 9,915,824 (Schowengerdt et al., Mar. 13, 2018); 20160109707 (Schowengerdt et al., Apr. 21, 2016) âCombining at Least One Variable Focus Element with a Plurality of Stacked Waveguides for Augmented or Virtual Reality Displayâ; 20110221656 (Haddick et al., Sep. 15, 2011) âDisplayed Content Vision Correction with Electrically Adjustable Lensâ; and 20170358136 (Gollier et al., Dec. 14, 2017) âFocus Adjusting Virtual Reality Headset.â
Augmented reality eyewear with variable-focus lenses also includes: 20100295987 (Berge, Nov. 25, 2010) âImage Stabilization Circuitry for Liquid Lensâ; 20040174610 (Aizenberg et al., Sep. 9, 2004) âLenses with Tunable Liquid Optical Elementsâ; 20150235420 (Schowengerdt, Aug. 20, 2015) âMethod for Displaying Multiple Depth Planes Through Variable Focus Elementsâ; U.S. Pat. No. 9,857,591 (Welch et al., Jan. 2, 2018) and 20150346495 (Welch et al., Dec. 3, 2015) âMethods and System for Creating Focal Planes in Virtual and Augmented Realityâ; 20150235419 (Schowengerdt, Aug. 20, 2015) âMethods and Systems for Displaying Multiple Depth Planes Through a Variable Focus Elementâ; 20160110920 (Schowengerdt, Apr. 21, 2016) âModifying a Focus of Virtual Images Through a Variable Focus Elementâ; 20150235445 (Schowengerdt, Aug. 20, 2015) âModulating a Depth of Focus of a Plurality of Pixels Displayed to a Userâ; 20150222883 (Welch, Aug. 6, 2015) âMulti-Focal Display System and Methodâ; and 20180048881 (Eash et al., Feb. 15, 2018) âNear-Eye Display System Including a Modulation Stack.â
Augmented reality eyewear with variable-focus lenses also includes: U.S. Pat. No. 7,864,440 (Berge, Jan. 4, 2011) âOptical Lens with Variable Focal lengthâ; 20110221657 (Haddick et al., Sep. 15, 2011) âOptical Stabilization of Displayed Content with a Variable Lensâ; U.S. Pat. No. 7,009,757 (Nishioka et al., Mar. 7, 2006) âOptimal Elements (Such as Vari-Focal Lens Component, Vari-Focal Diffractive Optical Element and Variable Declination Prism) and Electronic Image Pickup Unit Using Optical Elementsâ; U.S. Pat. No. 9,507,174 (Qin, Nov. 29, 2016) and 20150015814 (Qin, Jan. 15, 2015) âSpatial Focal Field Type Glasses Displayâ; 20160295202 (Evans et al., Oct. 6, 2016) âSystem, Apparatus, and Method for Displaying an Image Using Focal Modulationâ; 20090213321 (Galstian et al., Aug. 27, 2009) âTunable Liquid Lens with Reduced Aberrationâ; 20150243088 (Schowengerdt et al., Aug. 27, 2015) âUsing a Variable Focus Element Coupled to a Waveguide to Create Multiple Depth Planesâ; U.S. Pat. No. 7,245,440 (Peseux, Jul. 17, 2007) âVariable Focal Lensâ; U.S. Pat. No. 9,846,967 (Schowengerdt, Dec. 19, 2017) and 20150235431 (Schowengerdt, Aug. 20, 2015) âVarying a Focus Through a Variable Focus Element Based on User Accommodationâ; and 20130314793 (Robbins et al., Nov. 28, 2013) âWaveguide Optics Focus Elements.â
19. Multiple Focal Planes
One of the challenges in augmented reality eyewear is vergence-accommodation conflict. One way to address this conflict is to create multiple depth planes (e.g. multiple focal planes) for the perception of virtual objects in a person's field of vision. There is some overlap between this category and the variable-focus lenses in the prior category. Augmented reality eyewear in the prior art with multiple depth planes (e.g. multiple focal planes) includes: 20150248011 (Schowengerdt, Sep. 3, 2015) âDelivering Virtual Images of Different Portions of the User's Pupil for Augmented or Virtual Realityâ; 20150243093 (Schowengerdt, Aug. 27, 2015) âDetermining User Accommodation to Display an Image at a Desired Focal Plane Using Diffractive Optical Elementsâ; 20150235437 (Schowengerdt, Aug. 20, 2015) âDetermining User Accommodation to Display an Image at a Focal Plane Corresponding to a User's Current State of Focusâ; 20160219269 (Tekolste, Jul. 28, 2016) âMethods and System for Creating Focal Planes Using an Alvarez Lensâ; 20150243101 (Schowengerdt et al., Aug. 27, 2015) âModifying a Curvature of Light Rays to Produce Multiple Depth Planesâ; 20170237974 (Samec et al., Aug. 17, 2017) âMulti-Depth Plane Display System with Reduced Switching Between Depth Planesâ; 20160109705 (Schowengerdt, Apr. 21, 2016) âProviding Variable Depth Planes Through Arrays of Reflectorsâ; 20150234190 (Schowengerdt, Aug. 20, 2015) âUsing Blurring to Create Multiple Depth Planes for Augmented or Virtual Realityâ; 20170053450 (Rodriguez et al., Feb. 23, 2017), 20170276948 (Welch et al., Sep. 28, 2017), 20180039084 (Schowengerdt, Feb. 8, 2018) and 20180061139 (Rodriguez et al., Mar. 1, 2018) âVirtual and Augmented Reality Systems and Methodsâ; and 20150235467 (Schowengerdt et al., Aug. 20, 2015) âWaveguide Assembly to Display Images at Multiple Focal Planes.â
20. Polarized Light
Polarized light can be used to selectively block and/or redirect beams of light in order to create virtual objects in a person's field of vision. Augmented reality eyewear in the prior art which uses light polarization includes: 20170184848 (Vallius, Jun. 29, 2017) âAugmented Reality Display System with Variable Focusâ; 20180045984 (Evans et al., Feb. 15, 2018) âDigital Light Path Length Modulationâ; 20180045985 (Eash et al., Feb. 15, 2018) âDigital Light Path Length Modulation Systemsâ; U.S. Pat. No. 9,535,253 (Levola et al., Jan. 3, 2017) âDisplay Systemâ; 20170255015 (Geng et al., Sep. 7, 2017) âField Curvature Corrected Displayâ; 20120249797 (Haddick et al., Oct. 4, 2012) âHead-Worn Adaptive Displayâ; 20180048814 (Evans et al., Feb. 15, 2018) âImage Capture with Digital Light Path Length Modulationâ; U.S. Pat. No. 8,760,762 (Kelly et al., Jun. 24, 2014) âImage Waveguide Utilizing Two Mirrored or Polarized Surfacesâ; U.S. Pat. No. 9,841,598 (Ouderkirk et al., Dec. 12, 2017) âLens with Embedded Multilayer Optical Film for Near-Eye Display Systemsâ; 20180045973 (Evans et al., Feb. 15, 2018) âMethod and Apparatus for an Optical Path Length Extenderâ; 20150235456 (Schowengerdt, Aug. 20, 2015) âModulating a Polarization of Light for Augmented or Virtual Realityâ; U.S. Pat. No. 8,989,535 (Robbins, Mar. 24, 2015) and U.S. Pat. No. 9,581,820 (Robbins, Feb. 28, 2017) âMultiple Waveguide Imaging Structureâ; U.S. Pat. No. 8,848,289 (Amirparviz et al., Sep. 30, 2014) âNear-To-Eye Display with Diffractive Lensâ; and 20170269368 (Yun et al., Sep. 21, 2017) âOptical Stack and Optical System.â
Augmented reality eyewear with polarized light also includes: 20180045974 (Eash et al., Feb. 15, 2018) âOrthogonal Optical Path Length Extenderâ; U.S. Pat. No. 9,766,464 (Poon et al., Sep. 19, 2017) âReducing Ghost Imagesâ; U.S. Pat. No. 8,488,246 (Border et al., Jul. 16, 2013) and 20120212400 (Border et al., Aug. 23, 2012) âSee-Through Near-Eye Display Glasses Including a Curved Polarizing Film in the Image Source, a Partially Reflective, Partially Transmitting Optical Element and an Optically Flat Filmâ; U.S. Pat. No. 8,472,120 (Border et al., Jun. 25, 2013) and 20120218172 (Border et al., Aug. 30, 2012) âSee-Through Near-Eye Display Glasses with a Small Scale Image Sourceâ; U.S. Pat. No. 9,182,596 (Border et al., Nov. 10, 2015) and 20120
CLAIMS
Claims ( 1 )
I claim:
1. An optical structure for augmented reality eyewear comprising:
a virtual image display which emits light rays which form virtual images in a person's field of vision;
a transparent optical structure which is configured to be worn within 4â³ in front of the person's eye;
an array of movable light reflectors which is part of, or attached to, the transparent optical structure;
wherein the array includes a first movable light reflector in the array of movable light reflectors, wherein the first movable light reflector has a first configuration in which the plane which best fits a surface of the first movable light reflector is substantially parallel to light rays from the person's environment, wherein the first movable light reflector has a second configuration in which the plane which best fits a surface of the first movable light reflector intersects the light rays from the person's environment at an angle within the range of 30 to 90 degrees and in which a surface of the first movable light reflector reflects light rays from the virtual image display toward the person's eye, and wherein the first movable light reflector can be selectively moved from its first configuration to its second configuration in order to display a first portion of a virtual image in the person's field of view; and
a second movable light reflector in the array of movable light reflectors, wherein the second movable light reflector has a third configuration in which the plane which best fits a surface of the second movable light reflector is substantially parallel to light rays from the person's environment, wherein the second movable light reflector has a fourth configuration in which the plane which best fits a surface of the second movable light reflector intersects the light rays from the person's environment at an angle within the range of 30 to 90 degrees and in which a surface of the second movable light reflector reflects light rays from the virtual image display toward the person's eye, and wherein the second movable light reflector can be selectively moved from its third configuration to its fourth configuration in order to display a second portion of a virtual image in the person's field of view.
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Space-efficient optical structures for wide field-of-view augmented reality (AR) eyewear
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