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An Online Game to Help Canadian Adults Identify COVID-19 Vaccine Misinformation With One-Month Follow-Up

University of South Carolina · 2022
ClinicalTrials.gov · Datasets · License: Public Domain · 2022
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gamificationhealtheducationmisinformationseriousgamesvaccinehesitancy
covid-19, vaccination hesitancy, health misinformation, communication, misinformation, refutation, gamification, serious games, health education, vaccine hesitancy, infodemic, belief change
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Record · ID 906799
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