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The Effect of Web-Based Gamification Applications on Nursing Students' Learning Regarding Cardiopulmonary Resuscitation
In this study, the aim was to determine students' level of knowledge regarding cardiopulmonary resuscitation by using web-based gamification applications in nursing education, and additionally, to evaluate the secondary effects on knowledge retention and skill levels. 1. The cardiopulmonary resuscitation training delivered through web-based gamification applications has no effect on students' level of knowledge. 2. The cardiopulmonary resuscitation training delivered through web-based gamification applications has an effect on students' level of knowledge.
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