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ProAct: Harnessing Streaming Motion Generation and Agentic Reasoning for Real-Time Embodied Social Interaction

Zhang, Zeyi et al.
arXiv (All) · Papers
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computer-vision-and-pattern-recognitiongraphicsrobotics
Real-time embodied social interaction places two equally demanding requirements on an agent: continuously generating fluent multimodal interaction behavior, and proactively reasoning over accumulated dialogue and visual context to decide when to take initiative. These requirements must both be satis
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