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From playing computer games to achieving lexical knowledge: Linking attitudes and time allocation with vocabulary acquisition

Ehsan abbasi
SocArXiv · Reports
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computer-gameseconomicspolitical-sciencepreprintsocial-sciencesociology
The impact of video games on vocabulary acquisition has not received sufficient attention, despite a growing interest in the influence of digital games on vocabulary learning (i.e., DGVL) in the field of computer-assisted language learning (CALL). Particularly, it is uncertain whether the duration o
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