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From playing computer games to achieving lexical knowledge: Linking attitudes and time allocation with vocabulary acquisition

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OSF · Papers · License: Open Access
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andmulticulturaleducationbilingualcomputercomputergamesmultilingualvideogames
ESL/EFL pedagogy, Bilingual, Multilingual, and Multicultural Education, Computer-Assisted Language Learning (CALL), Education, Computer games, Video Games
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