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Aprendizaje situado en mundos virtuales, una experiencia de participación a través de juegos de rol.

Tovilla, Vania C
Digital Commons @ NJIT · Papers
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adult-and-continuing-educationarts-and-humanitiesbusinesscomunidades
aprendizaje situado, second life, virtualidad, comunidades, la mascarada del vampiro, adult and continuing education, arts and humanities, business
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Record · ID 991573
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