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GPU-CFR: 80x Faster Counterfactual Regret Minimization by Compiling the Game to Static Dataflow and CUDA Graph Replay

Li, Boning et al.
arXiv (All) · Papers
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and-cluster-computingartificial-intelligencecomputer-science-and-game-theorydistributedmathematical-softwareparallelprogramming-languages
Counterfactual regret minimization (CFR) is one of the few large numerical workloads that still runs faster on CPUs than on GPUs. Each iteration sweeps a game tree with up to billions of states in millions of small, interdependent gather and scatter steps issued through a generic tree interface. On
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