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GPU-CFR: 80x Faster Counterfactual Regret Minimization by Compiling the Game to Static Dataflow and CUDA Graph Replay

Li, Boning et al.
arXiv (All) · Papers · License: Open Access
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and-cluster-computingcomputer-science-and-game-theorydistributedmathematical-softwareparallelprogramming-languages
distributed, parallel, and cluster computing, artificial intelligence, computer science and game theory, mathematical software, programming languages
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