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virtual-reality
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virtual-reality
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· documents ABOUT virtual-reality across the archive
605
Documents about virtual-reality
Documents about virtual-reality
Risk-Free Study Designs Miss the Weak Trust–Behavior Link in Human–Automation Interaction: Evidence From Two Virtual Reality Experiments
#469682
OSF
Virtual Reality Viewing of Unaltered Streetscape Versus Digitally Manipulated Opposite Streetscape to Assess Psychosocial Response in Participants
#804223
ClinicalTrials.gov
The Fantastic Voyage: an arts-led approach to 3D virtual reality visualization of clinical stroke data
#190673
UNSWorks Repository
Patient input on the design of a social virtual reality environment for hospitalized older adult trauma patients: Phase 1 of a usability, acceptability, and feasibility pilot study.
#1433
NCBI PubMed Central
Coordinating Mathematical Work Across Media: An MWS Analysis of the Commutativity of Isometries in Paper and Immersive VR
#152736
OSF
Faire comprendre les mécanismes de l'autisme en situation d'apprentissage grâce à la Réalité Virtuelle Incarnée
#175630
HAL (France)
A treadmill training program in a gamified virtual reality environment combined with transcranial direct current stimulation in Parkinson's Disease: Preliminary results of a mixed methods randomized controlled trial.
#275360
NCBI PubMed Central
Tracking position of device inside-out for virtual reality interactivity — Sony Interactive Entertainment America Llc (US10535153B2)
#653962
Google Patents
A perception-powered urban digital twin to support human-centered urban planning and sustainable city development
#671335
ScholarBank@NUS
Surgical Drain Removal: Pain and Anxiety Management
#845178
ClinicalTrials.gov
Effect of VRGs on Changing the Center of Gravity Location in AIS
#853651
ClinicalTrials.gov
ACT Dad's Power: Feasibility RCT for Fathers of Children With Special Needs
#856679
ClinicalTrials.gov
Virtual Reality for Teaching the Structure of Substances – a Teaching Aid or Headache?
#185474
IRIS
Treatment effect modifiers of virtual reality-based versus standard cognitive behavioral therapy for paranoia in schizophrenia spectrum disorders: an exploratory moderator analysis of clinical and demographic characteristics in the FaceYourFears trial.
#185858
NCBI PubMed Central
Multi-sensory information and simulator immersion: Impact on decision-making performance, presence, and cognitive load
#316679
Research Online
Effectiveness of sensory electrical stimulation augmented virtual reality training on sitting balance and quality of life in individuals with incomplete spinal cord injury: study protocol for a randomized controlled trial.
#351339
NCBI PubMed Central
VrT: A Framework to Model Embodied VR Interaction as a Language-Like Sequence for Emotion Inference
#370201
Figshare
Dataset for Study SSP1-A: Realistic Looks, Unrealistic Moves: Avatar Fidelity Misalignment Undermines Collaboration in VR
#394577
Borealis Dataverse OAI Archive
Behavioral and Emotional Insights from Collaborative Generative Learning Activities in Immersive VR-Based Construction Safety Training
#428702
S-Space: Seoul National University
Acceptability of a Virtual Reality and Artificial Intelligence Enhanced Exposure and Response Prevention Therapy Platform for Treating Obsessive Compulsive Disorder
#435023
OSF
Effects of an Immersive 180° Video-Based Virtual Reality Instructional Module on Learning Satisfaction, Technology Acceptance, Motivation, and Quiz-Based Learning Achievement in Undergraduate Physical Therapy Students: Randomized Controlled Trial.
#457642
NCBI PubMed Central
Method and apparatus for displaying 2D application interface in virtual reality … — Beijing Pico Technology Co., Ltd. (US10902663B2)
#607604
Google Patents
Effect of VR-MBCT in Chronic Nonspecific Low Back Pain
#800458
ClinicalTrials.gov
Comparison of the Efficiency of Schroth Method and Virtual Reality Exercises in Individuals With AIS
#800710
ClinicalTrials.gov
Identity-Based Transdiagnostic Therapy for Young People With Anxiety and Depression
#800755
ClinicalTrials.gov
Effects of VR in Children With DCD: Randomized Controlled Trial
#867857
ClinicalTrials.gov
Integrating pedestrian-based panoramic street view video in virtual reality for the characterization of urban visual walkability
#262067
HAL (France)
Le corps-monteur : la pratique du montage comme vecteur narratif pour la création et la réception d'œuvres de réalité virtuelle
#344323
HAL (France)
EEG-based brain–computer interface with immersive virtual reality for phantom limb pain: a single-center pilot neurofeedback trial
#471863
HAL (France)
Use of Virtual Reality Goggles During Chemotherapy Infusion to Reduce Anxiety-Related Symptoms
#855524
ClinicalTrials.gov
Effectiveness of Virtual Reality-Based Simulation Training as a Supplement to Traditional Simulation Training for Improving Neonatal Resuscitation Performance Among Doctors and Nurses in Denmark: Protocol for a Multicenter Randomized Controlled Trial.
#404490
NCBI PubMed Central
Protocol for: mixed methods study on diversity of children with cochlear implants and their families engaging with the BEARS (Both Ears) virtual reality training games: improving clinical trial diversity and scale-up inclusiveness
#651107
bioRxiv / medRxiv
Combined action observation and motor imagery in virtual reality. On watching and imagining oneself at a level that one has not yet achieved
#657416
Bielefeld Pub
Study of WiiFit to Enhance Walking in Older Adult Amputees
#804312
ClinicalTrials.gov
Developing a Virtual Reality Application for Social and Emotional Wellbeing and Cultural Determinants of Health Support With an Aboriginal Community of Sydney, New South Wales, Australia: Protocol for an Acceptability and Feasibility Study.
#284843
NCBI PubMed Central
Inverse Design of Arbitrary Large-Scale Off-Axis Metalenses With a Physically-Tailored Deep Learning Model
#387991
HAL (France)
e-Learning, Distance Education, and Virtual and Augmented Reality in Orthopedic Training: European Cross-Sectional Survey of Trainee Acceptance Guided by the Technology Acceptance Model and Unified Theory of Acceptance and Use of Technology.
#404256
NCBI PubMed Central
Classification of motor errors to provide real-time feedback for sports coaching in virtual reality — A case study in squats and Tai Chi pushes
#657531
Bielefeld Pub
The Effect of Cognitive Behavioral Therapy and Virtual Reality Use in Inured Athletes
#805127
ClinicalTrials.gov
Trial of Novel, On-Demand Virtual Reality to Amplify Practice Efficacy (NO VAPE) Added to Cognitive Behavioral Therapy for Nicotine Vaping Cessation
#854724
ClinicalTrials.gov
Practitioner-Centered Design: A Case Study of a Human-Computer Interaction-Clinician Collaboration on the Development of Prototype Virtual Reality Environments for the Treatment of Posttraumatic Stress Disorder and Moral Injury in Health Care Workers.
#434113
NCBI PubMed Central
Comparing 360-degree VR Video of Local vs Overseas Environment on Psychological Health
#807615
ClinicalTrials.gov
Driver prediction model for autonomous vehicle within a virtual testing platform tailored to Malaysia driving scenarios
#649218
University of Nottingham Repository
The development and pilot evaluation of an out-of-hospital immersive birthing simulation training application for paramedics and ambulance officers using virtual-reality technology
#277535
Research Online
Comparaison of Avatar Therapy to Cognitive Behavioral Therapy in Schizophrenia With Treatment Refractory Hallucinations
#862887
ClinicalTrials.gov
Lowlands Saves Lives: A Randomized Trial Comparing CPR-quality Between Face-to-face vs. Lifesaver VR Training
#831227
ClinicalTrials.gov
Investigating the Feasibility of Combining Virtual Reality and Bilateral Transcranial Direct Stimulation to Improve Upper Limb Recovery in Patients With Stroke
#867543
ClinicalTrials.gov
Study Protocol for a Randomized Controlled Trial of RealConsent2.0: A Web‑based Intervention to Promote Prosocial Alcohol‑involved Bystander Behavior in Young Men
#440485
DigitalCommons@University of Nebraska
Substantiation and Standardization of the Multimodal Cognitive-motor Rehabilitation System for Afterstroke Patients
#846093
ClinicalTrials.gov
IMPACT OF TECHNOLOGY ON STUDENT PERFORMANCEABSTRACT The rapid digitalization of education, accelerated by the Fourth Industrial Revolution and the COVID-19 pandemic, has fundamentally transformed instructional delivery. Despite significant global investment in Educational Technology (EdTech), the correlation between digital tools and student academic achievement remains a subject of intense debate. This study synthesizes empirical evidence from 2019 to 2026 to evaluate the impact of various technological interventions, including Artificial Intelligence (AI), Virtual Reality (VR), Gamification, and Mobile Learning, on student performance in educational management contexts. A systematic review of over 40 distinct studies was conducted, utilizing frameworks such as the Technology Acceptance Model (TAM) and the SAMR model to analyze efficacy across diverse subject domains and institutional settings. Results indicate a small to medium positive effect size (d ≈ 0.35), heavily contingent on implementation quality rather than hardware presence. AI and VR show strong potential in STEM and personalized learning, while mobile learning effectively supports formative assessment but poses distraction risks. Crucially, teacher digital competence and student self-regulation were identified as primary mediating variables. The study concludes that technology is an amplifier of pedagogy, not a substitute. It recommends that educational managers prioritize "humanware", teacher training and pedagogical design, over mere hardware acquisition to bridge digital divides and maximize academic return on investment. ABSTRACT The rapid digitalization of education, accelerated by the Fourth Industrial Revolution and the COVID-19 pandemic, has fundamentally transformed instructional delivery. Despite significant global investment in Educational Technology (EdTech), the correlation between digital tools and student academic achievement remains a subject of intense debate. This study synthesizes empirical evidence from 2019 to 2026 to evaluate the impact of various technological interventions, including Artificial Intelligence (AI), Virtual Reality (VR), Gamification, and Mobile Learning, on student performance in educational management contexts. A systematic review of over 40 distinct studies was conducted, utilizing frameworks such as the Technology Acceptance Model (TAM) and the SAMR model to analyze efficacy across diverse subject domains and institutional settings. Results indicate a small to medium positive effect size (d ≈ 0.35), heavily contingent on implementation quality rather than hardware presence. AI and VR show strong potential in STEM and personalized learning, while mobile learning effectively supports formative assessment but poses distraction risks. Crucially, teacher digital competence and student self-regulation were identified as primary mediating variables. The study concludes that technology is an amplifier of pedagogy, not a substitute. It recommends that educational managers prioritize "humanware", teacher training and pedagogical design, over mere hardware acquisition to bridge digital divides and maximize academic return on investment.
#343105
Zenodo (CERN)
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