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Path Polymatrix Games are PPAD-hard

Deligkas, Argyrios et al.
arXiv (All) · Papers
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computational-complexitycomputer-science-and-game-theory
We prove that it is PPAD-hard to compute a Nash equilibrium in a tree polymatrix game with at most twenty actions per player, and path polymatrix game with at most four hundred actions per player. These are the first PPAD hardness results for a game with a constant number of actions per player where
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