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Considering user experience and cognitive load in the design and development of a virtual reality application for embodied anatomy learning

Mélanie Gallot et al.
HAL (France) · Papers
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Abstract Virtual reality (VR) offers new possibilities for anatomy education through immersive and embodied interaction. Early‐stage evaluation of VR tools is necessary to assess user experience and perceived cognitive load and to guide iterative development. This pilot study aimed to descriptively
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