OSF
open access
Is virtual reality beneficial and for which outcomes? Comparing VR and 2D in higher education classroom learning
environmental-psychologylearnerlearning-environmentsquantitative-methodsquantitative-psychologysocial-and-behavioral-sciences
The transition from hands-on experience to computer-aided design poses challenges for students’ understanding of 3D structures because traditional 2D computer screens limit spatial perception. Immersive virtual reality (VR) offers a potential solution but its effectiveness and feasibility compared t
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