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Thompson Sampling for Learning in Zero-Sum Games

Abe, Kenshi et al.
arXiv (All) · Papers
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computer-science-and-game-theorymachine-learning
Thompson sampling (TS) achieves logarithmic and asymptotically optimal regret in classical stochastic bandits, but its behavior in multi-agent learning remains less understood. We study TS in an unknown finite two-player zero-sum matrix game with Gaussian bandit feedback. Under centralized self-play
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