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Smoothed analysis of policy iteration and value iteration for deterministic discounted and mean-payoff games played on any graph

Loff, Bruno et al.
arXiv (All) · Papers
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computational-complexitycomputer-science-and-game-theory
Our understanding of turn-based stochastic games is reminiscent of our understanding of linear programming in the 1970s. Instead of the simplex method, we have two families of algorithms - policy iteration and value iteration - which work well in practice but are known to run in exponential time on
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