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Implementación de una estrategia de gamificación en el área de tecnología e informática para desarrollar competencias críticas en el uso de las redes sociales de los estudiantes de sexto y eéptimo grado del colegio Rodrigo Arenas Betancourt IED Jornada Tarde

Arias Moreno, Karyn Yubelly et al.
Biblioteca Digital · Papers
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cyberbullyinggamificacióngamificationredes-sociales
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