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Improving Reading Motivation Through Gamification In High School English 7 Classes

Rhea Kris Torreon
HAL (France) · Papers
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gamification
This study investigates the effectiveness of gamification in enhancing reading motivation and comprehension among Grade 7 students in high school English classes, within the framework of the MATATAG Curriculum. Utilizing a one-group pretest-posttest design, the research analyzed the impact of integr
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