Topic
gaming
Knowledge-graph topic · documents ABOUT gaming across the archive
Documents about gaming
- A Single-case Design to Investigate a Compensatory Strategy Game Supporting Goal Management Training#892357ClinicalTrials.gov
- Validation of a Tool for Assessing Gambling Problems Related to the Practice of Poker: the Copenhagen Poker Screen (CHAPS)#911257ClinicalTrials.gov
- Examining Motivations for Video Gaming, Stress, and Wellbeing in Pandemic Conditions: A Dual-Theoretical Approach.#29839OSF
- Do Environment-Modification Behaviors and Gamers’ Immersiveness Shape Exceptionalism Beliefs?#387393Digital Commons @ Michigan Tech
- Examining the associations between self-efficacy, peer influence, and impulsivity and internet gaming disorder among emerging adult multiplayer online battle arena (MOBA) players in Malaysia#435413UTAR Institutional Repository
- Effect of Virtual Video Reality Gaming on Fine Motor Skills in Children With Down's Syndrome#891315ClinicalTrials.gov
- Gamifying Hand Therapy: Development of a Mixed Reality Rhythm Game to Reduce Pain and Improve Motivation#982542ClinicalTrials.gov
- <b>Developing 3D Animated Cutscenes as a Narrative Medium in the Game </b><b><i>Find Patria</i></b>#391573Figshare
- A Stage-matched Intervention Based on Transtheoretical Model of Change in Changing the Videogaming Behavior#898099ClinicalTrials.gov
- “No evidence that Chinese playtime mandates reduced heavy gaming”: Zendle et al. (2023) cannot support its claims due to a flawed design#25972OSF
- Rehabilitation using virtual gaming for Hospital and hOMe-Based training for the Upper limb in acute and subacute Stroke (RHOMBUS II): a qualitative analysis of participants' experience.#340591NCBI PubMed Central
- Three Essays on Education and Health Policy for K-12 Students and Young Adults#492500ScholarWorks@GSU
- Sex Differences in Pathological Gambling Using Gaming Machines.#1026278Victoria University Research Repository (VURR)
- Validation of the DSM-5 internet gaming disorder framework for clinical diagnosis of problematic social media usage#5301Europe PMC
- Home-based Balance Training Using Wii Fit After Stroke: A Feasibility Study#870656ClinicalTrials.gov
- Acute Effect of Immersive VR Technology on Postural Control and Reaction Time in Young Adults#896260ClinicalTrials.gov
- Proposing the Interactivity-Stimulus-Attention Model (ISAM) to Explain and Predict the Enjoyment, Immersion, and Adoption of Purely Hedonic Systems#369763BYU ScholarsArchive
- Immediate effects of sitting position on cervical and trunk posture, perceived discomfort, and RULA-based ergonomic risk during smartphone gaming: A randomized within-subject study#389550PLOS
- Digital Extensions and Performed Players: A Theoretical Model for the Video/Computer Game#636963ODU Digital Commons
- Qualitative Analysis of the Reflection of the Mathematical Dimension of Gambling in Gaming Online Content, 2022-2025#655199UK Data Service OAI-PMH Repository (Production)
- Digital Gaming Intervention for Older People in Long-term Care#802774ClinicalTrials.gov
- A Blended Gaming COVID-19 Training System (BGCTS) With WHO Guidelines for Staff in Residential Care Homes#827027ClinicalTrials.gov
- The Relationship Between Internet-use Behavior and Mental Health in Youth#846172ClinicalTrials.gov
- Customer loyalty as the key driver of business performance: evidence from digital marketing, service quality, and pricing strategy in online gaming services#1002871Economic: Journal Economic and Business
- Towards a More Comprehensive Understanding of Parental Mediation in Adolescents’ Gaming: A Circumplex Approach to Assess Parents’ Need-Supportive Communication#293041OSF
- A Postural Study Comparing Sitting on the Floor Versus Sitting in a Chair While Playing Video Games.#869830ClinicalTrials.gov
- The Effect of the European Union (EU) General Data Protection Regulation (GDPR) on the Gaming Industry#964883OpenAlex
- From the pages to the gaming table: Designing a homebrew system to adapt a book series into a ttrpg#991591Digital Commons @ NJIT
- When Price Varies Across OTAs: How Room Rate Disparity Shapes Switching Behavior and Brand Trust#626215ODU Digital Commons
- The Effect of a Gaming Versus a Traditional ADHD Awareness Training on Stigmatizing Attitudes Towards ADHD: A Randomized Controlled Trial with Belgian Adolescents#450567OSF
- Effect of Computer-Based Game and HIIT Towards Symptoms, Executive Function and Neuroplasticity in Teens with IGD#877191ClinicalTrials.gov
- Taking “Fun and Games” Seriously: Proposing the Hedonic-Motivation System Adoption Model (HMSAM)#369761BYU ScholarsArchive
- Joint Latent Profile Analysis of BIS/BAS and Self-Control Systems in Gender Differences of Internet Gaming Disorder Among Chinese University Students: The Mediating Role of Anxiety and Depression in a Cross-Sectional Study.#464977NCBI PubMed Central
- Chatbot Intervention to Reduce Common Digital Addictions, Sedentary Behaviors and Mental Distress Among Adolescents#895684ClinicalTrials.gov
- Willingness to use video-game or gamified application-based interventions to improve or strengthen emotional regulation, mental health, and mental well-being#161182HAL (France)
- Evaluation of a Modularized Cognitive Behavioral Group Therapy Programme for Young Adults (CHANGE-Study)#852627ClinicalTrials.gov
- A Phase II Randomized Controlled Trial to Determine the Efficacy of an auGmented reAlity gaMe in pediatrIc caNcer Patients Who Are Opioid Naïve Undergoing Surgery to Reduce Postoperative Opioid Use (GAMING-ON Study)#877621ClinicalTrials.gov
- 25 CFR Part 514 — Fees#507514Code of Federal Regulations (eCFR)
- 25 CFR Part 519 — Service#507519Code of Federal Regulations (eCFR)
- Assessment of Daily Stressors in Children With Depressive Symptoms for the Development of a Gamified Emotion Regulation App#833507ClinicalTrials.gov
- 25 CFR Part 513 — Debt Collection#507513Code of Federal Regulations (eCFR)
- 25 CFR Part 515 — Privacy Act Procedures#507515Code of Federal Regulations (eCFR)
- 25 CFR Part 291 — Class III Gaming Procedures#507501Code of Federal Regulations (eCFR)
- 25 CFR Part 502 — Definitions of This Chapter#507511Code of Federal Regulations (eCFR)
- 25 CFR Part 535 — Post-Approval Procedures#507523Code of Federal Regulations (eCFR)
- 25 CFR Part 542 — Minimum Internal Control Standards#507525Code of Federal Regulations (eCFR)
- 25 CFR Part 575 — Civil Fines#507533Code of Federal Regulations (eCFR)
- 25 CFR Part 517 — Freedom of Information Act Procedures#507517Code of Federal Regulations (eCFR)
- 25 CFR Part 531 — Content of Management Contracts#507521Code of Federal Regulations (eCFR)
- 25 CFR Part 533 — Approval of Management Contracts#507522Code of Federal Regulations (eCFR)
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