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game-design
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game-design
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· documents ABOUT game-design across the archive
28
Documents about game-design
Documents about game-design
Optimal Scoring Rule Design under Partial Knowledge
#1034619
arXiv (All)
From the pages to the gaming table: Designing a homebrew system to adapt a book series into a ttrpg
#991591
Digital Commons @ NJIT
Behavioural Design in Video Games: Ethical, Legal, and Health Impact on Players
#679302
OpenAlex
Analyzing Students’ Self-Perception of Success and Learning Effectiveness Using Gamification in an Online Cybersecurity Course
#671858
OpenAlex
Design and formative evaluation of an immersive VR carbohydrate-sorting game for diabetes self-management
#237368
The Learning Edge
The Existential Dual-Base Survival Game Theory: A Unified Framework for Social Order, Institutional Design, and Civilizational Evolution
#689812
PhilArchive
Procedural game level generation by joining geometry with hand-placed connectors
#637171
RCAAP
Turing's First Imitation Game: Design Concepts and a Human-Approximates-Machine Reading
#984217
arXiv (All)
<b>Developing 3D Animated Cutscenes as a Narrative Medium in the Game </b><b><i>Find Patria</i></b>
#391573
Figshare
Design and implementation of a dual dimension detective horror game to enhance player tension and decision making
#681678
UTAR Institutional Repository
How enactive realism in a game’s visual and gameplay design can affect immersion and player engagement
#681685
UTAR Institutional Repository
Gamifying Ibong Adarna: A Mobile App Design for Enriching the Literary Learning Experience of Grade 7 DLSU Laguna Students
#293900
Animo Repository
Misleading omissions of loot box presence disclosures: widespread unfair commercial practices in video game advertising on social media in Ireland and the EU
#637618
OSF
Serious Games: An Evaluation Framework and Case Study
#300181
BYU ScholarsArchive
Design, Implementation and Evaluation of Educational Aid Game for Differential Diagnosis of Oral Lesions Through Mobile Learning.
#388982
NCBI PubMed Central
Beyond a Single Optimal Design: A Dynamical Systems Characterization of Online Allocation with Convex Costs
#1037334
arXiv (All)
Designing Immersive Participatory Practices for Enacting Eco-Social Transformations
#436028
DOAB PROD Instance
Incentive Design without Hypergradients: A Social-Gradient Method
#1035463
arXiv (All)
AI, aging well, and accessible digital games: the supplemental role of AI in accessible game design for older adults.
#327276
NCBI PubMed Central
Design, Development, And Evaluation Of The Teacher Competency Framework In Game-Based Learning (TCF-GBL) For Secondary Schools In China
#359518
USM Repository
The beauty of "bigness" in contest design: merging or splitting?
#499968
Munich Personal RePEc Archive
Graphon Design for Human-Machine Coordination under Bounded Rationality: Optimality of Stochastic Block Models
#779761
arXiv (OAI Expanded)
Graphon Design for Human-Machine Coordination under Bounded Rationality: Optimality of Stochastic Block Models
#781136
arXiv (All)
Co-Investment with Payoff-Sharing Mechanism for Cooperative Decision-Making in Network Design Games
#1036567
arXiv (All)
From Design Principles to Prototype: A Game for Students with ADHD and Learning Disabilities Transitioning to Post-Secondary Education
#682738
arXiv (OAI Expanded)
From Design Principles to Prototype: A Game for Students with ADHD and Learning Disabilities Transitioning to Post-Secondary Education
#684513
arXiv (All)
The Implementation of the Go Wish Game to Promote Advance Care Planning in Onco- Hematologic Disease
#885744
ClinicalTrials.gov
The need for special games for gamers with special needs
#229630
Dbt
Design and application of an AI- and AR-enhanced serious game for interactive learning in the Blue Calico Museum in China.
#258280
NCBI PubMed Central
The Preliminary Efficacy and Feasibility of SMILE Serious Game for Adolescents and Young Adults: Protocol for Cluster Randomized Multisite Adaptive Trial Design.
#653307
NCBI PubMed Central
Using Game Design to Teach Informatics and Society Topics in Secondary Schools
#679232
OpenAlex
VENOMventure: the design of an immersive, escape-style game for teaching families about evolutionary relationships
#16245
OSF
Carbon offset market and cap-and-trade: Firm behavior, market dynamics, and policy design
#308392
HAL (France)
Designing Digital Games to Foster Growth Mindset in PreK–12 Education: A Systematic Review
#406836
OSF
Hacia la preservación de los relatos de las comunidades digitales de los MMORPG mediante etnografías digitales: una mirada desde los estudios visuales al caso Futur0 Server [2005-2012] de Ragnarok Online
#991578
Digital Commons @ NJIT
How game elements are connected to motivational design in gamified geogebra learning environments: identifying design principles using ARCS theory
#299142
Springer Nature OA
A Qualitative Analysis of Creative Agency and Offloading in an AI-assisted Educational Game Design Assignment
#16208
OSF
A Qualitative Analysis of Creative Agency and Offloading in an AI-assisted Educational Game Design Assignment
#16437
OSF
Optimal Pricing and Charging Strategy Design for Non-cooperative Battery Swapping Stations
#618790
arXiv (OAI Expanded)
Optimal Pricing and Charging Strategy Design for Non-cooperative Battery Swapping Stations
#620469
arXiv (All)
A game-based online tool to measure cognitive functions in students
#680599
Research Online
A principle-agent problem with heterogeneous demand distributions for a carbon capture and storage system
#682862
Calhoun
A Single-case Design to Investigate a Compensatory Strategy Game Supporting Goal Management Training
#892357
ClinicalTrials.gov
INVESTIGATING SPATIAL CONSTRUCTION IN VIDEO GAMES: METHODS, INSPIRATION, AND INTERPRETATION
#200813
OpenMETU
Signal-Driven Pervasive Game Design: The LifeSync-Games Framework as a Player Experience Integration Layer
#925531
arXiv (All)
[Re|Dis]Connection
#253363
DOAB PROD Instance
PERANCANGAN LEARNING MANAGEMENT SYSTEM BERBASIS GAMIFIKASIROLE-PLAYING GAME (RPG) UNTUK MENINGKATKAN STUDENT ENGAGEMENT
#339881
Figshare
BreadQuest: Enhancing Roguelike Accessibility Through Procedural Generation and Thematic Design
#332977
DigitalCommons@CalPoly
Feeding the Flame, One Day at a Time: Design and Acceptability of a Serious Game to Support Medication Adherence and Education for Pediatric Solid Organ Transplant Patients
#848208
ClinicalTrials.gov
The effects of visual design principles on game experience: The case of Royal Match and Candy Crush Saga
#195214
İzmir Yüksek Teknoloji Enstitüsü
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